'Heavenly Sword' - PS3 exclusive?

Nice find One, hat's off to you!

Now we know that Deano is, or very soon, will be hands on a PS3Tool, Devkit coming along with all the documentations available about the machine. :devilish:

By the way, about Armored Core, isn't the game a property of From Software? Although, Sony could be the one handling the US rights, that's possible.
 
I believe you don't know what the heck you're talking about, again.

Unless I said something else you didn't agree with, I don't see how I was wrong again. But feel free to disagree with me if you'd like. ;)
 
I do plan on picking up Heavenly Sword, even if it's for Playstation3, since I own every single console from the Genesis & TurboGrafx on forward. provided its a decent game which I am sure it will be that.

although, I don't like seeing games taken away from Xenon/XboxNext, that bothers me a little.

hopefully it will work out, eventually, in the end, that Heavenly Sword is multi-platform....
 
I can only make good use of 1 console. More than 1 would be a waste of money. And right now I'm leaning towards what I see of Xenon. Get off my back.
That's all nice, but man, when you say that you feel sad that you likely won't get to play it now, to people who don't know you enough it sounds like there's some heavy fanaticism involved, like that you'd get a plague if you buy the game now that it's on PS3. I knew what you meant though.
 
Hmm, maybe I've been missing out on a lot of news lately, but what is all the buzz about Heavenly Sword (apart that it was a planned Xenon title)?
 
Megadrive1988 said:
hopefully it will work out, eventually, in the end, that Heavenly Sword is multi-platform....
It's published by SCEE, therefore we can be 100% sure that it won't be Multi-Platform.
 
Phil said:
Hmm, maybe I've been missing out on a lot of news lately, but what is all the buzz about Heavenly Sword (apart that it was a planned Xenon title)?
It was one of the first game planned as a next-gen game that showed some pics. Sure, it was an early presentation made in order to find a publisher rapidly. And obviously, it worked quite nicely for them.

Also, Deano is a programmer over Ninja Theory, that also explain our interest for the game. NT, previously known as JAM, also made one of the best Xbox game I own, Kung Fu Chaos. 1+1+1= interest!
 
thanks! I just checked out some of the first footage revealed on txb and it does look very promising. I'll be definately keeping a lookout on this one from now on for sure. :)
 
Vysez said:
Megadrive1988 said:
hopefully it will work out, eventually, in the end, that Heavenly Sword is multi-platform....
It's published by SCEE, therefore we can be 100% sure that it won't be Multi-Platform.

what I meant was, maybe that deal wont go through, and the developer will insist on it being multi-platform. it could happen, although I agree that right now its going to be PS3-exclusive, unfortunately. that wont stop me from trying it, and probably buying it, though.
 
I think Sony just snatched the name from them, and Ninja Theory will call their game Heavenly Deano instead, starring the man himself. That would explain why he was so concerned about the skirt physics, since you have to look good when you're on television.
 
Megadrive1988 said:
what I meant was, maybe that deal wont go through, and the developer will insist on it being multi-platform.
Trust me, sadely, developers are rarely the ones whom insist/impose anything in this industry.
Also once the deal signed, thing obviously done, since SCE trademarked the name, it's too late to back peddle at this point.

Megadrive1988 said:
I agree that right now its going to be PS3-exclusive, unfortunately. that wont stop me from trying it, and probably buying it, though.
Who are you and what have you done with our Megadrive?
Are trying to say that you'd prefer a Multi-Plaform mishmash, to an optimized PS3-only (Or Xbox360-only) game?

Or maybe you trying to say that you wanted to play the game as soon as possible, and seeing that the PS3 will be released after the X360, you'll have to wait longer?

oi said:
I think Sony just snatched the name from them, and Ninja Theory will call their game Heavenly Deano instead, starring the man himself. That would explain why he was so concerned about the skirt physics, since you have to look good when you're on television.
That's a possibility, indeed. A frightful possibility, though.
 
oi said:
I think Sony just snatched the name from them, and Ninja Theory will call their game Heavenly Deano instead, starring the man himself. That would explain why he was so concerned about the skirt physics, since you have to look good when you're on television.


yeah.. this could be Deanos "FafRacer".. ;)
 
Brimstone said:
Shifty Geezer said:
Sony have advertised for positions of network designers types, and all seems to point to a Live! type service of sorts - at least much improved from the current PS2 online service (or lack thereof). However, one of the key bonuses to PS2's online is the presence of games that don't need any subscription. Unlike Live! where you need money dwn to play online, once your PS2 is networked there's games you can play without any extra cost. I wouldn't dabble with online if I had to pay for it, but free online has some appeal.

Presently though, Xenon seems the console of onliners choice, as doesn't every Xenon game have to be Live enabled according to reports?


I'm into quality, so cost doesn't bother me as long it's a fair price. A subscribtion at $50.00 a year isn't bad. Obviously a lower cost is more attractive, but I'd hate to see that happen at the expensive of quality. A free service sounds great on the surface, but the reality is that it will have to generate revenue somewhere. What sacrifices will have to be made? Online ads quickly come to mind. I hope Microsoft sticks to its guns and maintains the subscribtion fee and attempts to win new subscribers with innovative software services and features.

The saying "you get what you pay for" is something I've found to be true in life. I'm sure it will apply to online services from Microsoft and Sony. Who knows maybe it will end up comming down to a basic free service and a premium service with lots of bells and whistles and hopefully no advertisements.

Does the $50 (actually $70 for first-time subscribers) really cover Microsoft's costs? My sense is that they haven't been able to raise it because Sony doesn't charge. No there is no online service for the PS2 but SOCOM and Madden draw a lot of people online and they have some rudimentary services like friends lists and messaging.

Is XBL really a network? Sure they carry voice messaging and game status but they're using the Internet like PCs and PS2s arent they? It's not some dedicated network which outperforms public Internet transport.

Aren't most games one-to-one like on the PS2? That is, only a few games have dedicated servers to host a large number of players.

Really, if Sony went ahead and ported things like AIM, you could have had many of the niceties (like universal messaging) without the infrastructure or subscription costs.

Kaz Hirai said they don't believe in subscriptions, that they instead will try microtransactions as the online business model. Hopefully that doesn't change for those of us who only want basic matchmaking and communications capabilities without added costs.
 
So... I'll take Deano's non-comment as a definite yes.

I'm in the same situation as Inane Dork too. :cry:
 
wco81 said:
Really, if Sony went ahead and ported things like AIM, you could have had many of the niceties (like universal messaging) without the infrastructure or subscription costs.

Kaz Hirai said they don't believe in subscriptions, that they instead will try microtransactions as the online business model. Hopefully that doesn't change for those of us who only want basic matchmaking and communications capabilities without added costs.
I think those SCE patents in 2004 about decentralized P2P grid-computing which I posted before are related to the network infrastructure of the PS3 to make it free from a subscription fee only for entring the network. In one patent, they discuss how to make things persistent even though someone in a grid suddenly turns off his/her console :)

20040260799: System and method for managing performance between multiple peers in a peer-to-peer environment
20040255027: Virtual/real world dynamic intercommunication methods and systems
20040249972: System and method for notification within decentralized network
20040249888: Command and control of arbitrary resources in a peer-to-peer network
20040246921: Method and system for persisting content in decentralized network

Actually rather than the PS3 spec I'm more interested in the network model which will be disclosed in the unveiling event. The secure hardware sandbox implemented in a Cell SPE will help it to work though it's more often associated with DRM. I wonder whether it's immune to cheating such as emulation of handshake messages by an external software running on a non-Cell system. Also, I'm not sure whether a P2P grid is usable to implement a massively coherent space in which thousands of people fight one another.
 
oi said:
I think Sony just snatched the name from them, and Ninja Theory will call their game Heavenly Deano instead, starring the man himself. That would explain why he was so concerned about the skirt physics, since you have to look good when you're on television.
LOL
Unless we are now making a horror game, you don't want to see me in a skirt thats for sure :)
 
DeanoC said:
oi said:
I think Sony just snatched the name from them, and Ninja Theory will call their game Heavenly Deano instead, starring the man himself. That would explain why he was so concerned about the skirt physics, since you have to look good when you're on television.
LOL
Unless we are now making a horror game, you don't want to see me in a skirt thats for sure :)

:eek: Deano! I guess this is a yes. Not that you need to say anything ;)
 
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