Health of Hair in Games *split hairs*

Discussion in 'Console Technology' started by chris1515, Jan 23, 2020.

  1. Vega86

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    Salon works ON
     
  2. see colon

    see colon All Ham & No Potatos
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    IIRC Unreal Engine 4 added TressFX in one of it's point releases. I think that's what Wukong is using.
     
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  3. hughJ

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    I have to wonder if things like hair and fluid will end up getting handed over to DL to approximate in a more top-down way rather than a full bottom-up simulation that is unlikely to ever justify the performance hit when you scale it up to millions of physics elements.
     
  4. chris1515

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    Need to have realistic physics but this time hair are good at least. This is the gameplay model for Peter PArker found on era

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    EDIT: Next step physics
     
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  5. SlmDnk

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    "Footage recorded in real-time, on next-generation consoles."

     
  6. chris1515

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    They use a software rasterizer for lines and analytical AA.

    EDIT: Shading use Marschner's model no more kajiya-kay hair-shading like last generation console.:-D
     
    #46 chris1515, Dec 2, 2020
    Last edited: Dec 2, 2020
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  7. eloyc

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    So nice! Yes, some things must improve (real-life hair is not so perfect, it doesn't move that way, etc.), but I really, REALLY hope that this becomes a standard rather than just a curiosity in one or two games.
     
  8. flutter

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    Getting there.

     
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  9. BillSpencer

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    Who would have thought football players would get realistic hair before Laura Croft? :p
     
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