wireframe said:Laa-Yosh said:Please please please, in the name of all good things, stop calling a bloom effect "HDRI"...
I agree completely. Perhaps it is not the case here, but everywhere I look I see people confusing HDR with blooming. I'm not sure why people have it in their heads that you should *always* be able to tell when HDR is in use.
I'm not sure who has the more efficient hardware in this respect, but I'm sure the engine's implementation of HDR has become much more efficient since FC patch 1.3. There is an enormous potential to optimize in it...Bouncing Zabaglione Bros. said:Unless ATI using shaders to render this effect are a lot faster/efficient than Nvidia's FP blending implementation to do the same?
tEd said:wireframe said:Laa-Yosh said:Please please please, in the name of all good things, stop calling a bloom effect "HDRI"...
I agree completely. Perhaps it is not the case here, but everywhere I look I see people confusing HDR with blooming. I'm not sure why people have it in their heads that you should *always* be able to tell when HDR is in use.
Maybe they(crytek) should rename the hdr shaders to bloom shaders then.
Xmas said:I'm not sure who has the more efficient hardware in this respect, but I'm sure the engine's implementation of HDR has become much more efficient since FC patch 1.3. There is an enormous potential to optimize in it...
Isn't that normal? Afterall, ati were first with afr, ps1.4, shader 2, decent rotated grid msaa, etc., etc.trinibwoy said:Nvidia does lots of stuff first just to have ATI come after and do it better.
Jawed said:Running this demo on my 9800 Pro it looks to me that "HDR" is already there, by default.
People who are "turning on" HDR with various options merely seem to be vastly over-exaggerating the effects that are already in the movie.
Jawed
It would be nice if some of the GF6x00 owners could run some benchmarks with the Ati/Crytek demo with and without HDR.
Alstrong said:Bloom hurts my eyes... why do devs use it?!
I blame ATi's HDR demo at 9700p launch for the bloom = hdr misconception.
(even when it clearly says without bloom and hdr, and then with hdr AND bloom. )
Sxotty said:Agrees it looks like ass, In real life that is why there is polarized sunglasses so you dont have to see that crap...
Tim said:Xmas said:I'm not sure who has the more efficient hardware in this respect, but I'm sure the engine's implementation of HDR has become much more efficient since FC patch 1.3. There is an enormous potential to optimize in it...
It would be nice if some of the GF6x00 owners could run some benchmarks with the Ati/Crytek demo with and without HDR.
Alstrong said:Sxotty said:Agrees it looks like ass, In real life that is why there is polarized sunglasses so you dont have to see that crap...
I wonder if they work on monitors now
jvd said:my only question is why no support for this in thier game ? its in this demo. Your telling me the work couldn't be ported to the game ? The were able to spend the time to put sm 3.0 , p.s 2.0b and hdr fp16 but no hdr mrt ?
SOunds very lame to me
I wouldn't say interactive but... press the space bar to pause the demo. You can then mouselook around from that fixed position, zoom in and out, show performance data etc. This is how Apple740 got that shot of the forest.Mendel said:Hey wait a second, are you telling me the demo is interactive?
How?