lukar said:
HDR is the biggest, useless crap i've seen. I disabled it immediately in Far Cry after I saw what it does. HDR is far from being real. Only bloom effect in a way done in Half Life 2 brings the picture to reality.
No. Its just CryTek is using it in a "look we have HDR" way. The content wasn't designed for it so it looks like utter crap. CryTek couldn't have just implimented it in their next game and built the content for that...no, they needed to prove their measly little engine was advanced in some area and not about as advanced as UT2004, so they tacked stuff on.
Hell, CryEngine should be called the "TackedOn engine", because a lot of it is just "ME TOO!!!". HDR is an example of them trying to be one step ahead of the competition. They also added Stencil Volumes that work in VERY limited cases, and they work only indoors, and they only work on a select few things. Also, they tacked on 3Dc, another "ME TOO!" technology.
Finally...they really went overboard on the specular mapping! God, could they have made it any more shiny?
Ok back to the subject of HDR...Look at UE3. It has HDR, and man, does it fit in and add to the visual fidelity instead of sticking out like a sore thumb. Doom 3's engine apparently has HDR, but Carmack is not a man who "tacks" things on and he makes sure that it works well, works universally and is done right, so thats why (im thinking) the HDR was cut from the shipping build.
As Chalnoth told me, it's not really a big deal to add HDR. But redesigning the content to do so IS a big deal. Does CryTek really think that their solution is superior to licence than D3 or UE3? THATS why they keep tacking on this crap.
Ok, End rant.