Have you guys heard of .kkrieger and seen their tech demos?

I thought they were called farbrausch.

But yes, I have and I think they are pretty awesome.
 
Yeah pretty sweet. THeir technology is very interesting. I dont have half the knowledge yall have about graphics but what they came out with is pretty interesting and awesome even for a layman like me.
 
Thanks for posting this. Just downloaded the .debris demo and ran it on my HD3450... at 1024x768 and no AA it was impressive but obviously relatively low quality, but at 1680x1050 and 4x MSAA it looked extremely good. In principle I guess I understand how so much imagery could be packed into such a small download but it's still mighty impressive.

In case you need to hear me say it, no my HD3450 could not keep up at 1680x1050 and 4x MSAA. That's what I get for buying a PC with a wussy power supply, or you *know* I'd have an RV770 in there :)
 
I ran their demo forget the name which it is...where the whole city kind of comes to life. And the bridges move around and all that. And it happens durign the night. I ran that maxxed out @ 2560 x 1600. There were definitely scenes where the frames were not smooth at all. I still do not understand if all teh textures/materials whatever is being created at first when it loads and then gets saved in the ram ya? ANd then the gpu accesses that and helps render on to screen? Or is it all just cpu?
 
I ran their demo forget the name which it is...where the whole city kind of comes to life.

That's fr041 "debris." bridgman was talking about:
http://pouet.net/prod.php?which=30244

There were definitely scenes where the frames were not smooth at all. I still do not understand if all teh textures/materials whatever is being created at first when it loads and then gets saved in the ram ya? ANd then the gpu accesses that and helps render on to screen? Or is it all just cpu?
fr041 is a demo, not an intro. All assets are done the regular way (as in: premade). And it is what it is: a demo. It doesn't have to be super smooth. It's supposed to run on a compo machine and look cool so you can win a party compo. That's all.
//edit
I take that back: it's a demo, but it's a pretty small demo so they probably use their texture generator. My bad. BTW: their technology is called .werkkzeug:
http://www.theprodukkt.com/werkkzeug1
 
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Only thing from them I've seen is that old fps demo from several years ago.

I wonder why people raved over it... Aside from a technical point of view, I mean.
 
Not many Europeans here, apparently :)
Europe has what is called a 'demoscene'. Good starting points are www.scene.org and www.pouet.net.
I used to be in Bohemiq, not quite as wellknown as Farbrausch ;)

or then they are laughing so badly that they can't write anymore... ;)

Note: yes, they are demo groups on my signature. Not that active, but nevertheless...
 
You know, it seems that people outside of Europe see no point in writing non-interactive demonstrations which run on author's machine and compo-machine only. ;)
 
You know, it seems that people outside of Europe see no point in writing non-interactive demonstrations which run on author's machine and compo-machine only. ;)

The hardcore days of demo writing came out of the C64 and then Amiga era in the UK, We brewed up some of the best bedroom coders in the world from there.
 
I assume textures are generated at run-time. At least, that's the only way I can account for such a small memory footprint.
 
The hardcore days of demo writing came out of the C64 and then Amiga era in the UK, We brewed up some of the best bedroom coders in the world from there.

Yes, in fact, a lot of demosceners now work in the gaming industry, which also has quite a few offices in the UK :)
Some gaming companies, such as the Swedish Digital Illusions CE are actually founded by a scene group. Futuremark is also a result of the demoscene.

I believe some guys from Farbrausch even did some work for the German TV (creating leaders and such).
 
Some FR guys (e.g. KB) worked for Inverse Entertainment, ppl behind some games with Michael Schumacher in the title. I don't think IE exists anymore though. Futuremark does have demoscene roots, so does Remedy Entertainment (where's my Alan Wake BTW?), but It's not like any specific group morphed directly into Futuremark or Remedy.

Lots of guys from Polish demoscene ended up in gaming industry too: some of them doing budget games, some of them working for PCF (GoW PC) or CDPR (The Witcher). It's natural to move from demoscene to gaming business. What I find sad is that demoscene is no longer "cool" and "pushing HW to its limits". It's no longer fixed platform, make it C64 or Amiga, where you know what you code for. I think that it makes perfect sense to try and attract people to the consoles. For some reason however it's not pushed by any of the platform holders...
 
You know, it seems that people outside of Europe see no point in writing non-interactive demonstrations which run on author's machine and compo-machine only. ;)

Personally I think it's all really cool, I just honestly had never even heard about the demo scene until I started lurking about these forums. In fact it sounds like something I'd have been into during the college years. :smile:
 
Many of the Future Crew guys ended up at Remedy/Futuremark.

Also, the guys that made that Riddick game (Starbreeze Studios) also have some demoscene guys on board.
 
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