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I thought it was pretty darn amazing! Especially since their demos are like 200 kb!
I thought it was pretty darn amazing! Especially since their demos are like 200 kb!
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I ran their demo forget the name which it is...where the whole city kind of comes to life.
fr041 is a demo, not an intro. All assets are done the regular way (as in: premade). And it is what it is: a demo. It doesn't have to be super smooth. It's supposed to run on a compo machine and look cool so you can win a party compo. That's all.There were definitely scenes where the frames were not smooth at all. I still do not understand if all teh textures/materials whatever is being created at first when it loads and then gets saved in the ram ya? ANd then the gpu accesses that and helps render on to screen? Or is it all just cpu?
Prob the size of the demo?
I wonder why people raved over it... Aside from a technical point of view, I mean.
Not many Europeans here, apparently
Europe has what is called a 'demoscene'. Good starting points are www.scene.org and www.pouet.net.
I used to be in Bohemiq, not quite as wellknown as Farbrausch![]()
You know, it seems that people outside of Europe see no point in writing non-interactive demonstrations which run on author's machine and compo-machine only.![]()
The hardcore days of demo writing came out of the C64 and then Amiga era in the UK, We brewed up some of the best bedroom coders in the world from there.
You know, it seems that people outside of Europe see no point in writing non-interactive demonstrations which run on author's machine and compo-machine only.![]()