Have any commercial games been released recently with non-textured polygons?

What about Defcon and Darwinia?
I was gonna mention those, but you beat me to it...

Indie games like Darwinia are pretty much the only ones doing untextured polys these days (and even then it's not common), not counting stuff like the map screen in the Metroid Prime series of games and such.

It's a really interesting art choice though on modern hardware that can handle dense polygon meshes, too bad nobody is interested in exploring it.

Some cel-shaded games give the appearance of untextured polys (castle crashers, for example) but I suppose textures are involved at some stage there as well, to help with the shading process if nothing else...
 
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