I dont know what to say about the thread's title. Its a rant without merit. Its exaggerated rant. If MS never came with the idea of an always online console from the start nobody would have been complaining "hey we need an always online console in order to have proper console gaming. Hey our expectations were not fulfilled. We wanted the cloud". Instead everyone would have been waiting advancements on AI, physics and visuals from the local hardware like always. These very forums are proof of that. People have been extensively discussing and predicting about the local hardware. People relied their expectations there (Not on the cloud) and expressed disappointment/satisfaction when certain hardware targets could not/could be reached. . Then MS comes with the tag line "cloud based, always online" and other hyperbole to compensate for the lower cumbers and a bunch of people act like thats what they were relying their expectations on before the announcement. The thread title sounds like our gaming was more awesome in the past and now because of consumer pressure we lost that something which ruined gaming. Ironically it was the other way round.
In addition the removal of DRM restrictions does not prevent developers from still using the cloud if they want to. The cloud is still there and MS is going to use it. Funnily even MS has not been clear about its uses, technical sites like Digital Foundry question the number of implementations, and a large portion of what is guaranteed to be featured through the cloud is what has been done on some other games that relied on always online connection
Just sit back and enjoy the show. We shall see how much console gaming has been ruined because of consumer pressure which I highly applaud. The consumer wants to protect his independence and quality of his experience whereas the business if sees more profitability in providing lesser consumer independence and lesser games they will provide the opposite of what the consumer wants. And thats what can ruin gaming
In addition the removal of DRM restrictions does not prevent developers from still using the cloud if they want to. The cloud is still there and MS is going to use it. Funnily even MS has not been clear about its uses, technical sites like Digital Foundry question the number of implementations, and a large portion of what is guaranteed to be featured through the cloud is what has been done on some other games that relied on always online connection
Just sit back and enjoy the show. We shall see how much console gaming has been ruined because of consumer pressure which I highly applaud. The consumer wants to protect his independence and quality of his experience whereas the business if sees more profitability in providing lesser consumer independence and lesser games they will provide the opposite of what the consumer wants. And thats what can ruin gaming