Has a video game ever made you cry? (spoilers)

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Echarin said:
Okay, I may not remember it perfectly, but here goes:

After Cloud got impaled by Sephiroth's sword in the mako reactor at the mountain behind Nibelheim and then threw him into the mako below he was too weak to do anything (as one would be after having been impaled by a sharp blade) and Shinra captured him and Zack, got them back to health and stored them in the Shinra mansion in Nibelheim. By this time everyone in the town is an actor, put there by Shinra to cover up. Cloud and Zack are kept in glass tubes filled with what I think is mako. They are experimented on to see what the effects of the mako are. Cloud is then infused with cells from Jenova. They manage to escape later. Cloud is very weak, can't move or speak (probably something to do with the Jenova cells). Zack takes Cloud with him to Midgar. On a hill above the city they are found by Shinra soldiers and Zack is killed. Cloud, being in the condition he is, is simply left to die.
I think that's it. Oh, and remember that photo that was taken of Cloud, Tifa and Sephiroth in Nibelheim before they went to the mako reactor (this was in one of the flashback scenes)? The guy in the photograph is actually Zack, not Cloud. Maybe you remember that Cloud had been lying about his past to the rest of the team. I think he simply (unknowing) replaced his past with Zack's. That's why he tells them he was in Soldier and all those things that Zack had really done.
You can see a flashback in the basement of the Shinra mansion in Nibelheim. I think you have to examine something there or go there at a certain time.

Yeah, you summed it up very well. The reason why I found it quite emotional was because this was something that I only realised much later, after going through the game the second time. Zack was always kind of the guy who, well, was what Cloud wanted to be. It was also known that he was the ex boyfriend of Aeries (at one point, after giving the black materia to Sephiroth you wake up in Zack's village, the place where Cloud has a vision of Aeries in the woods). I think the story of Zack is one of the biggest revelations of the game because you really have to search for it to find out what exactly happened and how he's involved. When watching the video explaining the above, it's quite revealing to find that Cloud and Zack were actually friends and that Zack took good care of Cloud while being in his mental state.


BTW; does anyone remember who Sephiroth's real mother was? And no, it's not directly Jenova... :)
 
That lady you meet in the cave with Vincent's final weapon, Professor Hojo's wife, and Vincent's former love was sephiroth's mother.


BTW, how come Cloud was a nothing, a nobody, yet he was the one who killed the original sephiroth(though sephiroth was just a crazy human then), and he becomes the most powerful person in the world? Oh well, better than if Zack had pretended he was the real Cloud.
 
'nother vote for Planescape: Torment. Don't know that I was ever moved to tears, but I was definitely moved.

And because I'm pedantic, Chris Avellone (now with Obisdian Entertainment) was PS: T's lead designer. Guido Henkel was a producer, IIRC.
 
Oh yeah, I'm pretty sure I cried when id released the Quake/QuakeWorld source code and effectively killed Team Fortress right then and there.

Runner up goes to Valve for buying up TFS and releasing TF Classic, thus trying to hijack my beloved game (I've still never forgiven them for that).
 
Fox5 said:
That lady you meet in the cave with Vincent's final weapon, Professor Hojo's wife, and Vincent's former love was sephiroth's mother.


BTW, how come Cloud was a nothing, a nobody, yet he was the one who killed the original sephiroth(though sephiroth was just a crazy human then), and he becomes the most powerful person in the world? Oh well, better than if Zack had pretended he was the real Cloud.

Yeah exactly, Luciana or something like that (her name was something with an luc...*). As for how Cloud was able to kill sephiroth in nibelheim... that was one of the things I wondered as well. Up until now, I assumed he was only able to do it thanks to Seph being stabbed in the back and therefore being hurt (who stabbed him again, was it Zack or Cloud - I think it was Cloud when he walks into the chamber :?:).

Another thing I couldn't answer in the plot is the ending: did the white materia wipe out humanity? It's hard to answer since humanity is all about distruction (wars, power, money), yet they saved the earth by fighting against seph.... perhaps this is something we'll never know, but I think that's a good thing. ;)
 
Phil said:
Yeah exactly, Luciana or something like that (her name was something with an luc...*). As for how Cloud was able to kill sephiroth in nibelheim... that was one of the things I wondered as well. Up until now, I assumed he was only able to do it thanks to Seph being stabbed in the back and therefore being hurt (who stabbed him again, was it Zack or Cloud - I think it was Cloud when he walks into the chamber :?:).

Lucretzia.

I think it was Tifa that slashed Sephy first, but not hard enough to do serious damage... but anyway, Cloud didn't kill Sephy then and there. Sephy fell into the Mako and more than likely drifted, between life and death (kept alive by the pure energy he was floating in) to wash up in the North Crater... and the rest is history.

Another thing I couldn't answer in the plot is the ending: did the white materia wipe out humanity? It's hard to answer since humanity is all about distruction (wars, power, money), yet they saved the earth by fighting against seph.... perhaps this is something we'll never know, but I think that's a good thing. ;)

Nah, I always thought that the view of the vegetation-infested Midgard was supposed to represent humanity moving away from the ingrained dependence on Mako energy and going back to nature, as AVALANCHE intended from the start...
 
FFX was probably the game i felt everyting in, it was long since i played it but the music esp "to Zanarkand-theme" when i listen too it brings upp alot of emotions. It´s soooo beautiful. :cry:
SH2 is also a game that really drag me in, when James looks at the video is one thing i remember still.
 
Tagrineth said:
Lucretzia.

I think it was Tifa that slashed Sephy first, but not hard enough to do serious damage... but anyway, Cloud didn't kill Sephy then and there. Sephy fell into the Mako and more than likely drifted, between life and death (kept alive by the pure energy he was floating in) to wash up in the North Crater... and the rest is history.

Of course. What I ment was killed his physical form. ;)

Nah, I always thought that the view of the vegetation-infested Midgard was supposed to represent humanity moving away from the ingrained dependence on Mako energy and going back to nature, as AVALANCHE intended from the start...

;) could be. We'll never know for sure. Heh, I've actually seen people devote insane amount of pages to the ending of the plot. I like that though... that about puts it in line what I myself would imagine the ending to be (I like happyendings...). :D
 
Phil said:
Tagrineth said:
Nah, I always thought that the view of the vegetation-infested Midgard was supposed to represent humanity moving away from the ingrained dependence on Mako energy and going back to nature, as AVALANCHE intended from the start...

;) could be. We'll never know for sure.

Advent Children, maybe? (I´m talking about the sequel to Final Fantasy VII, the 60 min long movie called Advent Children.)
 
Echarin said:
Phil said:
Tagrineth said:
Nah, I always thought that the view of the vegetation-infested Midgard was supposed to represent humanity moving away from the ingrained dependence on Mako energy and going back to nature, as AVALANCHE intended from the start...

;) could be. We'll never know for sure.

Advent Children, maybe? (I´m talking about the sequel to Final Fantasy VII, the 60 min long movie called Advent Children.)


i'm so intrigued to see that thing.... hope they wont make it a tacky b-movie... something along the lines of Animatrix would be cool. by that i mean, a side story that doesnt kill the original story and complements it "with good taste"....
 
You know what other game moment I found to be intense, not exactly worthy of tears, but just intense, was in Gungrave, after you climb the tower and there's that scene where BtG and Harry are facing off with the city far below, lost in clouds.

That was incredible. Too bad the game didn't play that well :(
 
my answer was no up until this week.
I am a big fan of a PC series called Commandos, my husband brought it home about 3 years ago as a bargain bin purchase and we fell instantly in love with it, over time they put out an Expansion, and then Commandos 2.. we loved them all dearly.

then I get the demo for commandos 3.. and it made me cry.. it was so bad.. I can tell they are aiming this one at the console crowd and the interface has been dumbed down to work with controllers to the point where the game is practically unplayable.. so yes, it made me cry.
 
london-boy said:
Advent Children, maybe? (I´m talking about the sequel to Final Fantasy VII, the 60 min long movie called Advent Children.)


i'm so intrigued to see that thing.... hope they wont make it a tacky b-movie... something along the lines of Animatrix would be cool. by that i mean, a side story that doesnt kill the original story and complements it "with good taste"....[/quote]

post it in the FF7:AC thread, but I'll post it here too:
http://www.rpgfan.com/pics/ff7-ac/index.html

17 images from the upcoming movie :)
 
Can't say I cry, but Panzer Dragoon Orta is one which is powerfully directed. The characters in the story act with earnest intent, strongly defining their purpose and allowing us to be empathetically bridged into their world. For some of them, like Orta and her dragon, we get to see a compassionate side as they help care for each other. And as they tirelessly persevere through a war for the sake of one another, the story begins to gain an unassuming appeal about it that captures our concern. The directing of all of this has a very genuine quality to it - emotional lows are not contrived for setting up emotional highs, and characterizations are not bluntly forced to get a point across. Such a sincere offering of the story deepens its impact.

Panzer’s ethereal beauty is almost touching in itself. While it can be clinically admired for its CG-quality visuals, the true brilliance is in the artistry - the flashes of iridescence on the dragon’s wings, the striking mix of animal and machine as bone-plated bio-engineered monstrosities prowl the environments on all fours, the endlessly creative creature designs with animating body effects like colored lighting patterns and reactive sheens, and the haunting musical score that plays during the credits. And I now believe I know what it’s like to see an angel after experiencing Orta’s encounter near the end of Episode 7.

Panzer Dragoon Orta feels strongly like a spiritual successor to Rez. Not just because of the lock-on, on-rails shooter gameplay and not even from the presentation that’s as beautiful in being surreal as Rez is in being abstract (and actually, one of the alternate routes through Episode 7 in PDO is almost directly out of Rez’s Area 5 in look, theme, and context.) What the games share is their experiential exploration into the origins of life and evolution. Faced with obsolescence and mortality, Abadd’s conflict to propagate and continue his legacy is most fundamental. And Orta’s journey into her origins shows her the nature of her life and destiny, closely paralleling one of the messages of Rez.
 
Lazy8s, u're one hell of a writer (compliment coming from an almost-writer such as myself), but jesus, some of the things u say make me cringe in total pain...

And I now believe I know what it’s like to see an angel after experiencing Orta’s encounter near the end of Episode 7


Errrrrr... Maybe u should stop playing games and go out a bit...?


What the games share is their experiential exploration into the origins of life and evolution. Faced with obsolescence and mortality, Abadd’s conflict to propagate and continue his legacy is most fundamental. And Orta’s journey into her origins shows her the nature of her life and destiny, closely paralleling one of the messages of Rez.


I mean............... They're just games sweetie..............

As i said, u're a very good writer... Technically... It's the content that is just plain WRONG... U should devote your writing time to things a bit more worthy than videogames, as much as they have progressed with time and can now be considered art by some people. Write about BOOKS, politics, History, i don't know, just stop taking games (and everything SEGA-related) so damn seriously...
(oh, and sorry for being a complete and total B|TCH as usual)
 
london-boy said:
I mean............... They're just games sweetie..............

Sure, and books are only books... including the Bible, the Coran and every other book.

Does that mean it cannot have a depth, contain philosophy or anything else ?
Does the media control the content, meaning a game can't have a message inside ?

Ridiculous.
Video games are art.
 
Ridiculous.
Video games are art


as i said, i'm sorry about the bitchy message. still...

i would say:

SOME videogames CAN BE CONSIDERED ART.

But it all comes down to personal beliefs really, and i'm not going to argue over it...
 
Ingenu said:
london-boy said:
SOME videogames CAN BE CONSIDERED ART.

We have come to an agreement :)


but still, comparing videogames to books..... err... i might agree that some games come close to recreating a narrative context found in books, although they will never really reach it, simply because books are "word on paper" and videogames are "interactive visual experiences", therefore books can stimulate imagination more than any videogame ever will.
as long as you "see" something on the screen, your imagination is stopped from reaching levels experiences while reading a book.
or, at least, that is what i think.
 
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