I was under the impression that it was more of a virtual memory mapping thingy like you find in operating systems. That the momery handler in the P10 can swap "blocks" of data out to main RAM like the OS can swap blocks of memory from RAM to disk, trying to keep the most used parts in fast memory...
Well, all graphics cards today support swapping in and out of main memory. For example, PCI nVidia cards support a "virtual AGP" that swaps textures in and out of main memory.
DaveBaumann said:The system they employ is also considerably worse in performance.
IIRC the way Carmack explained it it seems as though not just the 'textures that overspill' can be swapped across the AGP bus, but all of them are addressed from there if there is insufficient local RAM. Someone else may have better information though.
That's news to me. Kyro can certainly do AGP texturing (i.e. texturing directly from the MOBO RAM), but we are talking about having the HW automatically cache blocks of data in the on-board memory.Chalnoth said:That's probably true, with one exception.
All of the Kyro boards had virtual AGP texturing, where only the portion of the texture used was sent over the bus.
Given the number of Scots, I think you should at least say "British" design. On second thoughts, given the number of non Brits, I'm not sure how you should describe itModulor said:As one can see english chip design is more sophisticated 8) !
Not entirely. There are quite a few of us here from completely different continents.Ailuros said:"European" would help
As one can see afrikan chip design is more sophisticated
As one can see asian chip design is more sophisticated