will it be possible to use the displacement mapping hardware for realtime morphing of geometry ( landscapes or characters for example )?
I have read the litalian article about the use of CLUT-lightmaps to simulate Dot3 and EMBM. The main processor only manipulates the CLUT-table and the bumpmapping is done with an simple multitexturing operation (base-texture + lightmap ). Even an old Pentium300 was able to do this in realtime.
Would it be possible to do the same here?
The displacement map is nothing more than an sort of lightmap, so would it be possible to use an CLUT-displacement map and manipulate the CLUT-table only to get an morphing effect?
If this is possible I would think that the effect would look quite cool
I have read the litalian article about the use of CLUT-lightmaps to simulate Dot3 and EMBM. The main processor only manipulates the CLUT-table and the bumpmapping is done with an simple multitexturing operation (base-texture + lightmap ). Even an old Pentium300 was able to do this in realtime.
Would it be possible to do the same here?
The displacement map is nothing more than an sort of lightmap, so would it be possible to use an CLUT-displacement map and manipulate the CLUT-table only to get an morphing effect?
If this is possible I would think that the effect would look quite cool