To you software devs out there: Don't you find it a bit unfair and nauseating that you get started making a game for an unreleased console a year or more in advance on hardware and software tools that are almost nothing like the final product. Then you are given 6 months to test with actual hardware that could be slightly different from the end product and clean up your game as well as making sure it is fun...?
To the hardware developers: Don't you think it would be wise to lock down your final specifications earlier in the lifecycle of a consoles development phase and release final hardware to software developers that is similar to the end product but slower only in clockspeed and/or amount of processors?
I always wonder how the guys get launch titles out in time and how good they manage to make them look. Some are even fun to play.. amazing.
I think my idea is so good I should patent it and get it registered.
To the hardware developers: Don't you think it would be wise to lock down your final specifications earlier in the lifecycle of a consoles development phase and release final hardware to software developers that is similar to the end product but slower only in clockspeed and/or amount of processors?
I always wonder how the guys get launch titles out in time and how good they manage to make them look. Some are even fun to play.. amazing.
I think my idea is so good I should patent it and get it registered.