'the longer we played with it the more natural if felt, and the more quickly we mowed down the targets. strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures.'
scooby_dooby said:The screens look extremely good to me. There is no doubt that those are next gen screens.
“In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take itâ€
“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels.â€
I noticed that, it looks almost too smooth. Also it has nice particles. 1T-SRAM working there?nintenho said:It looks awesome in my opinion, artistically at least. Technically, there's barely any noticeable aliasing (touched up?),
You want a PM to the link?Rur0ni said:Hewwo? It appears my mailbox...needs...filling.
I think so. :Onintenho said:You want a PM to the link?
one said:I noticed that, it looks almost too smooth. Also it has nice particles. 1T-SRAM working there?
Titanio said:From the blog the pics were originally posted on: