Halo: Reach

Promos but looks very alike. Though not as rosy time of day or maybe it seems not so much shadows or perhaps need for SSAO to give depth.
 
The game looks good so far, but the environments need work, the game is still early so maybe these areas are not finished. I was hoping they would separate the coop mode from the campaign and have it in a separate mode like COD MW2 Spec Ops, that way they would design the game better for a single player experience.

Originally Posted by DrJay24

I'm guessing he is not impressed, pre-emptive spin :LOL:
I think that is something you have to keep in mind when you compare Halo reach to other games that are more linear, Halo games are always going to have more open, dynamic levels and gameplay, I remember an interview where one of the developers for Killzone 2 tell that they did not included coop mode because that would affect the graphics quality.
 
Character models are definitely much improved from H3 and lighting seems still nice as before but the environment looked like something from UT2k4, flat, low poly and sparse. They should show some big scale fight scenes with everyone on the battlefield.
 
Dont really like the grittier style, obviously there is a lot more work to be done though im sure they can make it much better. So far lighting on characters is nice.

Wonder what the purpose of these pics were. Dosnt seem like a good move releasing them so soon after the trailer im not sure what they would gain.
 
I agree. Those environments leave much to be desired.

Yeah, hopefully its just the result of being early in development. The character models look great through, especially the Velociraptor like Jackal's. Game Informer said the lighting has been improved a lot, in particular the lighting, but I can't really tell by those shots. It doesn't look like it has any sort of shadowing system, although they might have been absent from this build of the game for performance reasons.
 
Yeah, hopefully its just the result of being early in development. The character models look great through, especially the Velociraptor like Jackal's. Game Informer said the lighting has been improved a lot, in particular the lighting, but I can't really tell by those shots. It doesn't look like it has any sort of shadowing system, although they might have been absent from this build of the game for performance reasons.
The improvements of lighting here do not refer to the HDR precision or some crazy sun shaft, it's more to do with the number of light sources and how each of them can lit up objects I believe. In a quick glance they're not as apparent, would be something to notice in motion though.
 
The improvements of lighting here do not refer to the HDR precision or some crazy sun shaft, it's more to do with the number of light sources and how each of them can lit up objects I believe. In a quick glance they're not as apparent, would be something to notice in motion though.

Ah, my bad. I was hoping for some improvements to how they cast shadows, it still looks very static (pre-baked) from the pictures, and their doesn't seem to be some universal system for shadows.
 
Not enough compression.

As far as the environments, I agree they need some work, but I haven't been impressed by any of the human environments in the Halo games.
 
Ah, my bad. I was hoping for some improvements to how they cast shadows, it still looks very static (pre-baked) from the pictures, and their doesn't seem to be some universal system for shadows.

The lack of shadows are apparent, I was hoping to see some SSAO or at least some backed AO in the environment. The interior shots are a downgrade from the reveal trailer if you go back.
 
well, as far as detail and lighting goes this very good news as it does look very good.

Halo: reaches battlefields are not going to measure in feet, they're going to measured in the acres range. as what Bungie has already confirmed in the Gameinformer magazine, halo: reach will sport a massive battlefield of 40 AI + 20 vehicles on screen. with very good character/weapon detail.
http://item.slide.com/r/1/147/i/6zqzajR84j91xMSbEgv6Nn_1bnlP-VTP/
http://item.slide.com/r/1/223/i/F1OxMC485T-_5jeMJK3_jWNl1OHxgLq_/
and very good vehicle geometry detail.
http://item.slide.com/r/1/75/i/EJuKfYeBsT9T9z4EXGnml0yJLksS_PD6/

Where Epic's gears of war2 has demonstrated it's Wars within a 300 to 400 foot radius, Bungie is going to be raising the stakes tenfold on that plus number of characters and objects on screen. (remember, we still haven't yet seen the FPS side of this project yet)
 
Ah, my bad. I was hoping for some improvements to how they cast shadows, it still looks very static (pre-baked) from the pictures, and their doesn't seem to be some universal system for shadows.
I quite shocked it seems as if theyre still doing the same shadow method as halo3 (which was outdated even when that launched)
 
well, as far as detail and lighting goes this very good news as it does look very good.

Halo: reaches battlefields are not going to measure in feet, they're going to measured in the acres range. as what Bungie has already confirmed in the Gameinformer magazine, halo: reach will sport a massive battlefield of 40 AI + 20 vehicles on screen. with very good character/weapon detail.
http://item.slide.com/r/1/147/i/6zqzajR84j91xMSbEgv6Nn_1bnlP-VTP/
http://item.slide.com/r/1/223/i/F1OxMC485T-_5jeMJK3_jWNl1OHxgLq_/
and very good vehicle geometry detail.
http://item.slide.com/r/1/75/i/EJuKfYeBsT9T9z4EXGnml0yJLksS_PD6/

Where Epic's gears of war2 has demonstrated it's Wars within a 300 to 400 foot radius, Bungie is going to be raising the stakes tenfold on that plus number of characters and objects on screen. (remember, we still haven't yet seen the FPS side of this project yet)
Have to wait and see how aggressive that Imposter LOD system is, the environment is already suffering harshly from the proposed scale. It's all about balance in the end, the detailed character models stand out too much from the subpar background imo.
 

I like the detailed character in the first pic....the metal amor from the character in front somehow looks un-shiny and more gritty.
In the fourth pic, it looks really cool how the character in the background stands (better animations?! :cool:)
The fifth pic...I want to play now (looks like cool action)!
The last pic shows some deficiencies in ground texture filtering (something a lot of games don't get right) and I am astound by the rather brutal look of the new enemy types (up to now, they don't fit in my HALO world...seems like they take the more gritty look serious).

Overall it seems that they use now the less funky colors...the biggest question for me is resolution and AA, i.e. IQ (this was for me basically the major complain in HALO 3).

EDIT: Here are some more pics available:
http://www.allgamesbeta.info/2010/01/halo-reach_19.html

EDIT2: This pic (house lights, tree, overall mood) somehow reminded me at a first glance at the Botherlands DLC "Zombie Island" look
http://item.slide.com/r/1/200/i/UK6pKKop1T_iKXYIKmUBjsK3G_GhuhF8/
:LOL:
zombies confirmed in HALO Reach :yes:
 
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Have to wait and see how aggressive that Imposter LOD system is, the environment is already suffering harshly from the proposed scale. It's all about balance in the end, the detailed character models stand out too much from the subpar background imo.

well, as far as the shots are concerned they're all confirmed bullshots. as is the first one
http://xbox360.ign.com/dor/objects/...CH_video_still_1260697195.html?page=mediaFull
which shows the same environment detail, it's the same detail as the other shots but saved at full HD with the brightness/contrast left at default.

the mountains, trees, the whole landscaping is of this map.
http://i45.tinypic.com/25ulhxu.jpg
you can see it better in this pic.
http://item.slide.com/r/1/75/i/EJuKfYeBsT9T9z4EXGnml0yJLksS_PD6/
 
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