El Leone said:
I may reply to this later on, but for now I'm busy, and I know this 'heated discussion
' will just keep going back and fourth making no movement whatsoever untill a certain amount of people flock onto halo/halo 2 and tell the other to shut up.
Yes, and considering I checked the TeamXbox Halo Forums today, this debate has been going on forever, and really is rather worthless to rehash or continue here in terms of whether or not the weapons are balanced.
However, one thing that isn't ever debated in these discussions is the fact that the weapons were nerfed in Halo2 in order to add dual wielding.
The discussion comes down to whether or not the dual wielding weapons were balanced, which was never my contention.
I feel the weapons in Halo were almost perfectly balanced, and in Halo2 they aren't. Why? Because they had to nerf the weapons in order to add dual wielding.
Now, are the dual wielding weapons almost perfectly balanced? I don't know, and I really don't care. That's not a discussion I really wish to particpate in.
I'm more focused on the fact that they had to make game play changes to Halo for Halo2 in order to add the feature of Dual Wielding.
That's what I was attempting to discuss. The fact that they took away from the game aspects that people liked, in order to add an improvement that quite frankly wasn't an improvement, because it's stupid.
Again, as I've said earlier.. I realize the historical time frame behind dual wielding and the development of Halo2. I understand that while the game was in development, dual wielding was a "must have feature" on any future AAA FPS title.
However, the reality is that we've all gotten bored of dual wielding, because all it does is nerf the weapons (or remove them) because using two of them would make the game unbalanced (obviously).
The realistic utility of dual wielding is never recognized in an FPS because of the limitations of the controller. So essentially, dual wielding becomes only a
visual aspect of the game. Instead of holding one weapon, you are holding two. However, the damage that results from using two weapons instead of one, is no different than if you just had a single more powerful weapon.
In other words, they had to nerf the power of the single weapons in order to make it so that you could use both at the same time and the game wouldn't become unbalanced.
This is an aspect that is never disputed in any of the HALO:CE vs HALO2 threads.
Everybody readily admits that the dual wielding weapons in Halo2 are less powerful than their respective counter parts in Halo:CE, as a very nature of the ability to dual wield and a necessity to keep the game balanced.
So it all goes back to what I said originally in the Resistance thread that this got spun off of. They added an "Improvement that wasn't" into the game. Nerfing and removing weapons in Halo2 in order to add dual wielding is finding the answer to a question that wasn't asked. Making light sources movable when shot at (yet not destructible) is the same thing.
The first priority of any game developer should be to make the game as realistic as possible given it's setting. Special effects and whatnot should all be used to enhance that reality.
The fact that Master Chief would much rather have the assault rifle and the pistol from Halo rather than the pistol, battle rifle, and SMG in Halo2 (regardless of the ability to use two at the same time), removes a level of realism from Halo2.
And I maintain that the weapons from Halo weren't altered for Halo2 because they were unbalanced to begin with (that whole discussion), but because when they were making Halo2, they wanted to add the Dual Wielding feature which neccesitated the removal and/or nerfing of the weapons from Halo.
And the primary reason for that is because the weapons in Halo were already very well balanced to begin with. If you multiply any of them 2x, they become unbalanced.
Let me ask you this simple question: Why do you think there was such a large outcry over the lack of the assault rifle in Halo2? Especially considering that you deem the assault rifle (And every other weapon) as completely worthless and require only the pistol to win in SP or MP? Why do you think that message boards everywhere lit up like the 4th of July when the Halo3 video game out that very clearly showed Master Chief holding an assault rifle and not a battle rifle?
It's because the battle rifle was stupid. The SMG was stupid. The pistol was stupid. All three of them were developed from the Halo weapons in an attempt to continue to balance the game while adding the dual wielding feature.
We don't need the battle rifle, the SMG or the pistol. Three weapons that replaced two from Halo?
Just give us back the two that were in Halo to begin with.. the pistol and the assault rifle, and everybody would be happy.
I sure as hell HOPE that dual wielding is GONE from Halo2. The entire concept is pathetic and stupid and everybody who has played FPS or 3PS over the past 5 years realizes this fact.
Do you know how many times Bungie has been asked about making Halo:CE Live! capable? They get asked that question repeatedly. Do you know how many "professional" leagues still play Halo:CE multiplayer for their tournaments? It's a boatload.