RancidLunchmeat
Veteran
Edit: Thread created from the split occured in this thread
No, I guess this is where we are going to have to disagree.
I DO pick on Resistance for not having destructible lighting and 'following the trend'. Immediately, that makes them NOT a "AAA title", IMO. Unless, of course (as I've stated earlier) they have so many other advanced features as to compensate for this 'oversight'.
You mentioned Halo3 in your list of games, and Halo3 is actually a game that I do anticipate, but also fear greatly for.
Because Halo2 sucked. Halo was actually revolutionary, especially in terms of a console FPS. Halo2 was nothing more than Halo, but with extra things added in (akimbo weapons, playing both sides, etc..) Halo2 sold well but only because Halo was already an established franchise (and it offered LIVE! pay), but every 'innovation' they added into Halo2 resulted in removing features from Halo in order to 'balance game play'.
What actually does Halo3 offer? A great story, a great musical score, and maybe epic environments. Is that ENOUGH to make to better than any 'stand alone' FPS that might come out that includes more? I'm sure it wil still sell.. But does that make it a "AAA" game just because it sells so many million of copies?
To me.. No, it doesn't.
Sales figures don't equate to game rankings.
We haven't seen enough (because we haven't seen anything at all) of Halo 3 to determine if the game will actually improve not only on graphics, but also AI, and also environmental interaction to say that this game is amazing.
But I will say this.. if it doesn't improve on AI, if it doesn't improve on environmental interaction, then all we are getting is a more shiny and bigger Halo. Yes, that will sell copies and make MS and Bungie millions in profits. But that doesn't make it a "AAA game", IMO.
Why? Because those people who haven't played Halo and haven't played Halo 2, won't give a damn. To them, it's just another FPS just like any other.
Right now, from what we've seen from Resistance, it looks like a HalfLife-2 knock-off that might be a bit more shiny... That's it.
I'm not saying the game won't be fun to play, or isn't worth buying or anything like that. I'm just saying that its not going to be a 'system seller' (which any true AAA title actually is).
Hell, I rented Darkwatch for the Xbox and the graphics aren't great, the story isn't great, nothing about the game is great... but everything is pretty good and the game is damn fun to play. I haven't had so much fun playing a game since I don't know when. But would I buy an Xbox to play Darkwatch if I didn't already own one?
No.
Acert93 said:We really should not pick on Resistance too much because they are only following the trend. Of course that does mean they are going to have to compete in other ways if they are following trends, but then again we don't know that. So it is best to wait for more information/play testing of the full game. Looks like they have a good start, especially for their first FPS.
No, I guess this is where we are going to have to disagree.
I DO pick on Resistance for not having destructible lighting and 'following the trend'. Immediately, that makes them NOT a "AAA title", IMO. Unless, of course (as I've stated earlier) they have so many other advanced features as to compensate for this 'oversight'.
You mentioned Halo3 in your list of games, and Halo3 is actually a game that I do anticipate, but also fear greatly for.
Because Halo2 sucked. Halo was actually revolutionary, especially in terms of a console FPS. Halo2 was nothing more than Halo, but with extra things added in (akimbo weapons, playing both sides, etc..) Halo2 sold well but only because Halo was already an established franchise (and it offered LIVE! pay), but every 'innovation' they added into Halo2 resulted in removing features from Halo in order to 'balance game play'.
What actually does Halo3 offer? A great story, a great musical score, and maybe epic environments. Is that ENOUGH to make to better than any 'stand alone' FPS that might come out that includes more? I'm sure it wil still sell.. But does that make it a "AAA" game just because it sells so many million of copies?
To me.. No, it doesn't.
Sales figures don't equate to game rankings.
We haven't seen enough (because we haven't seen anything at all) of Halo 3 to determine if the game will actually improve not only on graphics, but also AI, and also environmental interaction to say that this game is amazing.
But I will say this.. if it doesn't improve on AI, if it doesn't improve on environmental interaction, then all we are getting is a more shiny and bigger Halo. Yes, that will sell copies and make MS and Bungie millions in profits. But that doesn't make it a "AAA game", IMO.
Why? Because those people who haven't played Halo and haven't played Halo 2, won't give a damn. To them, it's just another FPS just like any other.
Right now, from what we've seen from Resistance, it looks like a HalfLife-2 knock-off that might be a bit more shiny... That's it.
I'm not saying the game won't be fun to play, or isn't worth buying or anything like that. I'm just saying that its not going to be a 'system seller' (which any true AAA title actually is).
Hell, I rented Darkwatch for the Xbox and the graphics aren't great, the story isn't great, nothing about the game is great... but everything is pretty good and the game is damn fun to play. I haven't had so much fun playing a game since I don't know when. But would I buy an Xbox to play Darkwatch if I didn't already own one?
No.