The texture needs a lot more wear and dirt, paint should be flaking from the edges and revealing the raw silverish metal underneath, the dirt should have more contrast, the speculars could be replaced with reflection and a more complex shader, and so on. I understand Bungie's desire for their own unique art style and they shouldn't make Halo3 look like Gears - but worn metal has a look that's been established in several decades of commercial art, and they should put some more effort into their lead character's textures.
Cant agree, that's not Halo's style. That's Gears of War's style. What you're describing is basically "dilapidated" and I dont want that for Halo. The graphics could be much better without any of that.
I think the game's graphics aren't that great either, but here's the real issue, I'm already bored with what next-gen can do. We're already hitting the limits. Halo 3 just reflects that fact. If you were to say try to pick out what next gen games look better, they all tend to be slow moving, highly detailed affairs with closed in arena's. Gears, Rainbow Six, etc. Halo simply cant have closed in arenas as a franchise, nor would you want it too, but that's going to hurt the graphics.
But as I've said a million times, after Halo 2 for the most part looked exactly like Halo 1, I lost all faith in Bungie to push hardware, so I totally expected Halo 3 to look like this.
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