Halo 3 Alpha build screenshots.

For me it's the opposite. When I built my new computer Halflife2 ran so smooth it gave me vertigo. I had to turn the graphics options all the way up so the frame rate would come down and then I didn't get sick. Most games don't do this to me, I think it has to do with the field of view being zoomed in more than most games?

I get the same thing... sick to my stomach in many fast FPS, especially indoors. Outdoor large environments (CoD3) are fine.
 
For me it's the opposite. When I built my new computer Halflife2 ran so smooth it gave me vertigo. I had to turn the graphics options all the way up so the frame rate would come down and then I didn't get sick. Most games don't do this to me, I think it has to do with the field of view being zoomed in more than most games?

so they are gonna make the game run like Quake 4???

edit: 45fps on Gears is one of few things that i liked before selling lol
 
so they are gonna make the game run like Quake 4???

edit: 45fps on Gears is one of few things that i liked before selling lol

The game should run at least as smooth as the older halo games. I would hope it runs smoother because on a large hdtv you notice a slower frame rate more, especially if you turn quickly. The frames have more space to move on a bigger TV and being in high def they are even crisper. You will get the same effect as you would while staring at a ceiling fan, it moves smoothly most of the time but every once in a while you will see the individual fan blades.
 
For me it's the opposite. When I built my new computer Halflife2 ran so smooth it gave me vertigo. I had to turn the graphics options all the way up so the frame rate would come down and then I didn't get sick. Most games don't do this to me, I think it has to do with the field of view being zoomed in more than most games?

I think Halflife2 was an exception because of the value POV is set to.

http://games.slashdot.org/article.pl?sid=04/11/23/1631228&tid=204

http://www.scifi.com/sfw/games/sfw13100.html

Generally, I don't think you can get motionsickness from having too high a framerate.
 
the interesting thing about the "decorators" is if they are used in conjunction with a good physics engine could do wonders for realtime explosions. Regarding explosions and physics: Halo 1 used a physics engine for its game world to great effect so I'd be surprised if they did not cotinue this wioth halo3. Given the probability, and the effect this would create by having a great amount of on ground debris being affected by game world actions the only question I have is how MANY debris/decorator objcts are we talking about?:D
 
I get the same thing... sick to my stomach in many fast FPS, especially indoors. Outdoor large environments (CoD3) are fine.

Strangely enough, the only time I have ever encountered a problem was with HL2. I thought I was the only one. That damned beach driving session about..what? half-way through the game? I literally had to quite playing. Played for about 4-5 hours, no problems, hit that section and got a splitting headache in minutes. Napped it off, sat back down and in about the same time, back comes the headache. What the hell was it about that level that literally made me want to puke?
 
Strangely enough, the only time I have ever encountered a problem was with HL2. I thought I was the only one. That damned beach driving session about..what? half-way through the game? I literally had to quite playing. Played for about 4-5 hours, no problems, hit that section and got a splitting headache in minutes. Napped it off, sat back down and in about the same time, back comes the headache. What the hell was it about that level that literally made me want to puke?

I had to quite playing there because it was so fricken boring.
 
For me it's the opposite. When I built my new computer Halflife2 ran so smooth it gave me vertigo. I had to turn the graphics options all the way up so the frame rate would come down and then I didn't get sick. Most games don't do this to me, I think it has to do with the field of view being zoomed in more than most games?

There's a nice little option called v-sync, use it.
 
If the game was to run @ 60FPS, its certainly gonna have to sacrifice things for performance, right? ;)

Question is does it need to sacrifice things to run at 60fps? From what I ve seen so far the graphics arent that demanding or special
 
Question is does it need to sacrifice things to run at 60fps? From what I ve seen so far the graphics arent that demanding or special

Ah, now I get it :LOL: . Hmm, well I guess it would certainly be wierd for them not to run @ 60FPS if the game wasnt hardware demanding :eek: .
 
why is it that Halo 3 is unlikely to be running at 60fps??? don't bungie like 60fps???
If 60 fps was free as an upgrade over 30 fps, then Bungie would take it. But it's not, so they're going to decide between strengths (or weaknesses, if you're a pessemist).


It's an educated guess based on the fact that Halo and Halo 2 were 30fps max. :)
Exactly. Past record is pretty strong on the 30 fps side, and we haven't seen an industry movement to 60 fps in this generation either (if anything, it's been the opposite). Sure, H3 might be 60 fps, but there's no good reason to expect so.


Question is does it need to sacrifice things to run at 60fps? From what I ve seen so far the graphics arent that demanding or special
Yes, of course, there's some sacrifice. As for what you've seen, don't you think you're being a little presumptuous? We really haven't seen final effects/artwork/level design yet, so it's a little early to say it doesn't look very demanding.
 
Yes, of course, there's some sacrifice. As for what you've seen, don't you think you're being a little presumptuous? We really haven't seen final effects/artwork/level design yet, so it's a little early to say it doesn't look very demanding.
Thats why I said "so far". Its not my final judgement.
That might change.

But really I doubt there will be some sacrifice. If the game remains visually as it is I think all it needs is better optimization to make it run at 60fps. I doubt a sacrifice is needed unless there is more into the visuals not yet seen
 
Even back in October there was a huge difference between multiplayer and campaign. Unoptimized MP was running at a great framerate even then ( Seriously, what's wrong with their priorities? Graphics, graphics, graphics, graphics....), while EGM also saw the much more impressive singleplayer (I believe Dan Hsu labelled them essentially Halo 2 HD and something that "looks good"/"much more spectacular looking" but [not as good as Gears]). Luke Smith blurbed "and it wasn't even running at an incredible framerate," i.e. sub-30 until otherwise indicated.

Alpha multiplayer shots are neither indicative of final graphics (durr), nor are they indicative of the current state of graphics (not so durr).
 
Halo is better at 30 fps it is not meant to be fast paced..

Since when does framerate determine the pace of the game.

Thats up to the developer.

Quake 3, last time i ran it on my pc, had an framerate of 500fps (Granted, my monitor could only show 60fps, but never mind that), the game didnt become any more fast paced than it was when it ran at 30fps. It just become a helluva lot smoother
 
Since when does framerate determine the pace of the game.

Other way around, it's the pace of the game which determines the necessary framerate. We hear developers talk about it all the time, how certain types of games 'need' higher framerates, where other slower paced games can get away with lower. For example, look at Mark Rein's comments RE framerate in fast paced UE2k7 vs the much slower Gears of War.
 
I think 30 FPS with motion blur will be the sweetspot this gen.

Was it DIRT that also does this because in PGR3 it turned out good according to them?
 
I think 30 FPS with motion blur will be the sweetspot this gen.

Was it DIRT that also does this because in PGR3 it turned out good according to them?

Yes, the DIRT developers said they were going for the 30fps w/ Motion Blur approach due to their experience with PGR3.
 
Back
Top