Ostsol said:Skeletal animation allows a single set of animations to be applied to many different meshes. Without skeletal animation, each mesh would have it's own set of animations, which takes up more memory. It doesn't intrinsicly improve quality, though.
Oh man, not again... I've had a post here somewhere about why skeletial animation is used - the ability to re-use animations is just one of its advantages.
You can read it here:
http://www.beyond3d.com/forum/viewtopic.php?p=119872&highlight=skeletial