I'm sure many of you have seen this, but its pretty damned good imo
http://www.havok.com/xtra/demos/demo-ragdoll2.html
The skel is ~20 lbs
http://www.havok.com/xtra/demos/demo-ragdoll2.html
The skel is ~20 lbs
I got 126000 once. It was pretty funny, the guy was bouncing down on his head then I guess it hit a glitch in the program because he suddenly flew forward racking up massive points when he landed on his head at the bottomDeathKnight said:I've had the Porrasturvat one installed on my computer for a while. Highest score I ever got was 89221.
IMO the ragdoll physics in Unreal 2 were too stiff, same for Doom 3
K.I.L.E.R said:If that is stiff physics then I am as stiff as dried concrete. NO! Not down there.
Fuz said:K.I.L.E.R said:If that is stiff physics then I am as stiff as dried concrete. NO! Not down there.
Prove it.
K.I.L.E.R said:For the first part, download the 62.6MB Doom 3 E3 trailer and watch the movements of the spiders and the imps. Watch how fluidly and naturally they move.
BNA! said:K.I.L.E.R said:For the first part, download the 62.6MB Doom 3 E3 trailer and watch the movements of the spiders and the imps. Watch how fluidly and naturally they move.
The quality of the animations isn't really related to the physics applied to them.
Skeletal animation allows a single set of animations to be applied to many different meshes. Without skeletal animation, each mesh would have it's own set of animations, which takes up more memory. It doesn't intrinsicly improve quality, though.So, you are saying that the skeletal system isn't going to contribute?
I could have sworn that the skeletal system contributes mostly to the animations quality, considering it's all done in real time.