Tygrus_Artesiaoa
Newcomer
Last night and as well for something I'm doing...I was figuring out usage of anisotropic filtering or 4x FSAA on my kyro...I don't have a kyro2 ( yet am trying ) so don't laugh...yes at 1024x768 either option was a slideshow. Using fraps...the latest version which supposedly doesn't kill kyro performance as the developer of it has had a kyro/2 for sometime as powervr gave him one framerates ranged from 13-17 fps at 1024x768x32 in Slave Zero...yes I like this game. Mainly I just wanted to see which I liked better...while aniso was interesting...FSAA really made it feel groovy. Also there seems to be an option in kyro tools for d3d called auto mip map that while there is a slight performance decrease really made mip map levels super clear with either bi or tri linear filtering and with dxtc on or off...and it isn't nearly as drastic as aniso.
For instance in one scene...at 1024x768x32 framerates were around 59 or so...static...with automipmap it went down to high 40s...but was instantly more clear...something trilinear did not do. So kickn' it is...Unfortunately that option is not available in opengl.
Testing in Jedi Knight 2...FSAA was favorable as grates didn't seem clear without AA even if aniso was used. Yeah they were both slow cept at 640x480x32...
I also tested both games at 1280x960x32...640x480x32 was much prettier to say the least and in JK2 helped many of those grates seem clear.
Really besides the drastic decrease in performance when anisotropic filtering was enabled...it didn't seem to do much for the kyro's IQ filtering looked similar...maybe I'm just new to aniso...but I can tell the difference on NV or ATI hardware
3dfx drivers also have an automipmap feature that is supposed to have mip levels appear better at a slight perf decrease...so I'm about to toss that back in
Also on an impulse buy I bought a gf4 4200 64 and radeon 8500le 128
I'm really teetoring towards the gf4 4200 gonna win me out cause of FSAA perf I've read on. Yes Ati's anisotropic looks sweet with a minor perf hit but even there 4x performance fsaa seem unusable much like NV anisotropic which is rumoured to get primo better soon.
I also know that Kyro since using OGSS cleans up textures much like 3dfx RGSS did...I still noticed some shimmering swimming on the kyro...gonna see about the v5 which Ive heard there is none.
I just read the poll seems people like anisotropic at high res more than FSAA.
I wonder also if FSAA via multisampling or quincunx ( yeah yeah blurry this that ) is gonna seem different to my eye...as it supposedly doesn't clean up textures I heard...just edges...but Ati smoothvision does...+ its options for aniso though 4x perf in ati does not clean it up while 4x quality does
Any thoughts on all of this?!
For instance in one scene...at 1024x768x32 framerates were around 59 or so...static...with automipmap it went down to high 40s...but was instantly more clear...something trilinear did not do. So kickn' it is...Unfortunately that option is not available in opengl.
Testing in Jedi Knight 2...FSAA was favorable as grates didn't seem clear without AA even if aniso was used. Yeah they were both slow cept at 640x480x32...
I also tested both games at 1280x960x32...640x480x32 was much prettier to say the least and in JK2 helped many of those grates seem clear.
Really besides the drastic decrease in performance when anisotropic filtering was enabled...it didn't seem to do much for the kyro's IQ filtering looked similar...maybe I'm just new to aniso...but I can tell the difference on NV or ATI hardware
3dfx drivers also have an automipmap feature that is supposed to have mip levels appear better at a slight perf decrease...so I'm about to toss that back in
Also on an impulse buy I bought a gf4 4200 64 and radeon 8500le 128
I'm really teetoring towards the gf4 4200 gonna win me out cause of FSAA perf I've read on. Yes Ati's anisotropic looks sweet with a minor perf hit but even there 4x performance fsaa seem unusable much like NV anisotropic which is rumoured to get primo better soon.
I also know that Kyro since using OGSS cleans up textures much like 3dfx RGSS did...I still noticed some shimmering swimming on the kyro...gonna see about the v5 which Ive heard there is none.
I just read the poll seems people like anisotropic at high res more than FSAA.
I wonder also if FSAA via multisampling or quincunx ( yeah yeah blurry this that ) is gonna seem different to my eye...as it supposedly doesn't clean up textures I heard...just edges...but Ati smoothvision does...+ its options for aniso though 4x perf in ati does not clean it up while 4x quality does
Any thoughts on all of this?!