DeathKnight said:Looks nice, but comparison photos like these were also done with Pro Race Driver and had similar results.
April joke, huh?
DeathKnight said:Looks nice, but comparison photos like these were also done with Pro Race Driver and had similar results.
Those are VERY impressive.
friedsnake said:yeah, cars are incredible, but from what ive seen, pgr2 has better looking enviroments...although pgr2 doesnt look realistic.
The previous game already very much did realtime reflections. And spectators are in range of 30-50 polys - which very quickly amounts to a LOT when there's many of them, but I honestly can't bring myself to call them hi-poly.yeah, ive seen this, but the best improvement are real-time reflections and animated hi-poly spectators and crew pits.
Oh allow me "Clearly these are devkit shots taken with 32MB VRam"randy said:Well if it's PS2, then such realism should not be possible with the "limited" CLUT implementation used for the textures, right?
"Clearly these are devkit shots taken with 32MB VRam"
Faf, I dare to call it great art, even if it tries to be photo-realistic. Just as you have good photography and ugly photography, you can have ugly and pretty photo-realistic visuals. Compare boring looking Nascar races on TV with the look of car commercials (the look I think GT games try to mimic) and you'll see what I mean.But if anyone calls this "great" art I'm gonna smack them around with a large trout.
We can go in semantics arguments over this...Marc said:Faf, I dare to call it great art, even if it tries to be photo-realistic. Just as you have good photography and ugly photography, you can have ugly and pretty photo-realistic visuals.
There was prerendered footage movie shown which also showed pitcrew and iirc. a few polygonal spectactors.Btw, from what I've seen in E3 demo, those spectators were flat polys just as in GT3?
Definitely!Jabjabs said:Polyphonics and PS3...
but don't try telling me this involved any real creativity.
PC-Engine said:I see a couple of people here are pushing it a little. Yes those pics are VERY impressive, but then again PRD was too
Also there's ZERO aliasing in those supposed PS2 shots
So for those persons trying to insinuate that these are not devkit shots please explain.