friedsnake said:i think that polyphony are using Nurbs because the cars have only 4,000 polys while cars in wrc2 have 20,000 polys and look worse.
notAFanB said:friedsnake said:i think that polyphony are using Nurbs because the cars have only 4,000 polys while cars in wrc2 have 20,000 polys and look worse.
they could be but beyond a certain point which you stop noticeing. oh and good designa nd art implementation have a hand in this as well 8)
McFly said:I'm especially impressed by the very smooth turns (Look at the LagunaSeca pic as an example)
Just imagine what this team will do with the PS3.
Fredi
marconelly! said:The really funny thing is:
Sky in GT4 screens > sky in real photos
friedsnake said:marconelly! said:The really funny thing is:
Sky in GT4 screens > sky in real photos
sky is not real-time, there are only flat 2d photos, look at grand canyon screens, there is no way any console could render the enviroment that is far behind.
friedsnake said:many games have sky in real-time(+weather changes)...dont get me wrong..but i dont think this aspect must be in a simulator.
I'm especially impressed by the very smooth turns (Look at the LagunaSeca pic as an example)
real time as in procedural clouds? not sure what you mean here, if it's changing weather you are talking about then it's really a varition on texture anitmation among others.
friedsnake said:real time as in procedural clouds? not sure what you mean here, if it's changing weather you are talking about then it's really a varition on texture anitmation among others.
only moving clouds, sun, moon, sunrise/day/night changes.