GT4 IGN Review up!

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What does that have to do with this thread? :LOL:

Please contribute something related to GT4 since this thread is about...oh yeah that's right GT4. :LOL:
 
I've played this game thoroughly, and in my opinion F355 still has the best physics in a car racing game.

After all these years it still hasnt been topped.
 
PC-Engine said:
Do you have a source that confirms this regarding how GT4's 1080i output is rendered?

GT4 should at least be rendering 480-line fields in 1080i mode as it is already capable of doing 480p. It's not too far of a stretch to speculate that it could be doing 540-line fields since the additional memory required would not be huge. If it's only doing 480-line fields, then the 1080i image should have borders at the top and bottom for the missing 60 lines. Unfortunately, on my screen, I can't tell if there are borders since it goes into anamorphic mode, so I can't say for sure if it's doing 480-line or 540-line fields for 1080i.

It's seems what you're attempting to describe can easily be used to describe 480i upscaled to 960i. :LOL:

You haven't understood a thing I've said... Typical.

Here are some simple facts:

- 480i has the same spatial resolution as 480p
- 480i or 480p scan converted to 1080i (or 960i) would have the same spatial resolution as the source 480i or 480p
- Native 1080i (or 960i) rendered from spatially distinct 540-line (or 480-line) fields has twice the vertical resolution of 480i/p scan converted to 1080i (or 960i)
- GT4's 1080i is rendered from spatially distinct 540-line or 480-line fields

Phat
 
Got my copy of Gran Turismo 4 today and I'm equally stunned and amazed at its beauty. Truth be hold, there are some tracks where the road textures could be better, but damn, is the Nordschleife track hot! :oops:

This track alone makes it worth the purchase if you're into any kind of racing.

The cars are *beautiful* and easily surpass the models in GT3, though I can't put my hand on what exactly the difference is - probably the ligthing and better textures. The game also seems a lot more sharper... And those backgrounds sure are gorgeous....

Unfortunately, haven't got the logitech PRO wheel yet. Thought it might be best to hold of for the moment, since I wouldn't have room for a nice racing setup for the moment anyway. On the other hand, playing GT4 with a gamepad just isn't fun and immersive....... so I might have to get the wheel after all. 8)
 
- Native 1080i (or 960i) rendered from spatially distinct 540-line (or 480-line) fields has twice the vertical resolution of 480i/p scan converted to 1080i (or 960i)
- GT4's 1080i is rendered from spatially distinct 540-line or 480-line fields

So you're claiming that GT4 1080i is actually true 1080i? You got a source to back that up?
 
PC-Engine said:
- Native 1080i (or 960i) rendered from spatially distinct 540-line (or 480-line) fields has twice the vertical resolution of 480i/p scan converted to 1080i (or 960i)
- GT4's 1080i is rendered from spatially distinct 540-line or 480-line fields

So you're claiming that GT4 1080i is actually true 1080i? You got a source to back that up?

Sigh. Yes. It's called an XBR. But a thinking man's brain would also suffice. My condolences.
 
phat said:
PC-Engine said:
- Native 1080i (or 960i) rendered from spatially distinct 540-line (or 480-line) fields has twice the vertical resolution of 480i/p scan converted to 1080i (or 960i)
- GT4's 1080i is rendered from spatially distinct 540-line or 480-line fields

So you're claiming that GT4 1080i is actually true 1080i? You got a source to back that up?

Sigh. Yes. It's called an XBR. But a thinking man's brain would also suffice. My condolences.

XBR...riiiiiight. Kinda like WEGA... :LOL: ;)
 
From reading responses from people who'd actually seen 480p vs 1080i on their own displays, the two display modes seems to have gotten mixed impressions.

Of course we can always count on somebody to come in and post screens that don't/can't prove anything then have someone else come in and act all giddy over those screens. The true test is how it looks on your display. :LOL:

Really one could easily turn down the sharpness on their tvs and get a 480p image to look like that 1080i image. As a matter of fact a lot of people who've seen the 1080i mode on their own displays have complained about the blurriness of the 1080i mode. ;)

http://www.rage3d.com/board/showthread.php?postid=1333538236#post1333538236
 
london-boy said:
"A picture speaks a thousands words. Especially PC-Engine's words".

I have no idea what those words would be.

1080i looks more smooth, here is a downsized version:

480pversus1080ids3al.jpg
 
PC-Engine said:

The guy that posted those shots is from gtplanet, and unlike others he didn't have any reason/motive/agenda other than to show what it looked like, at least none that was evident.
 
-tkf- said:
PC-Engine said:

The guy that posted those shots is from gtplanet, and unlike others he didn't have any reason/motive/agenda other than to show what it looked like, at least none that was evident.

Did anybody say the guy who made those pictures had a motive? You're taking a picture out of nowhere and trying to extract some kind of quantitative analysis from it? What would happen if that guy were to turn down the sharpness when in 480p mode? Heck I do that all the time when running 480p games on my computer monitor. ;)

You do realise what would happen to that 480p image if one were to slighty turn down the sharpness right? That's right it would look very similar to that 1080i pic except it would be progressive and not wide screen.
 
What are you talking about?
That 1080 pic looks like the jaggies (which are still there) are much smaller than the ones on the 480p pictures.
The lines are sharper. The pictures are not blurrier. Stop trying to make excuses.
 
london-boy said:
What are you talking about?
That 1080 pic looks like the jaggies (which are still there) are much smaller than the ones on the 480p pictures.
The lines are sharper. The pictures are not blurrier. Stop trying to make excuses.

You don't get it do you? Arguing about picture quality is pointless when you don't know how those pictures were taken. Read the link I posted. Some people who've seen the actual modes in action on their own display have differing opionions that contradict what you're gleening from these out of nowhere *cough PS* pics. Yes the jaggies have more increments(higher resolution), but everything also looks more blurry/soft. Just look at the asphalt.
 
PC-Engine said:
london-boy said:
What are you talking about?
That 1080 pic looks like the jaggies (which are still there) are much smaller than the ones on the 480p pictures.
The lines are sharper. The pictures are not blurrier. Stop trying to make excuses.

You don't get it do you? Arguing about picture quality is pointless when you don't know how those pictures were taken. Read the link I posted. Some people who've seen the actual modes in action on their own display have differing opionions that contradict what you're gleening from these out of nowhere *cough PS* pics. Yes the jaggies have more increments(higher resolution), but everything also looks more blurry/soft. Just look at the asphalt.

Look at the bigger pictures, from the links. They're much clearer.
The fact that the asphalt looks blurrier only means that the texture might be lower res if anything, maybe to fit the bigger buffer they had to use smaller textures in some places, but i could very well be wrong.
 
Detail shot:
gt4.480p.1080i.png


But that doesn't matter, right? What matters is that it's a PS2 game, and you don't like Sony. If GT4 were a GC game, you'd be singing its praises.
 
PC-Engine said:

Found the original link!

http://www.thrillinghill.com/gallery/albums/album217/480p_versus_1080i.jpg

Along with this comment:

Lets focus on the rear window sill of the civic's hatch.
Lets count the jaggies on the horizontal plain.

480P = 10
1080i = 19

Considering that each one of these jaggies represents a line of verticle image data, it would be safe to assume that the verticle rendered resolution of the 1080i shot, is roughly double that of the 480P shot. Which could be easily acheived in the interlacing process. Obviously that comes out to aprox. 960, which then has some aliasing applied, and is output at 1080i.

If you look at the horizontal jaggies on the side of the car (by looking at the verticle plane), you will notice that the pixel information in the jaggies is virtually identicle between the two shots. Which would indicate to me that there is virtually little, to no line doubling going on horizontally. Just verticly. Which, in a racing game, is where most help is needed.

Bonus:

toptobottomverticle0uj.jpg


sidebysidehorizontal7xw.jpg
 
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