GroundWiz RTS Demo and Benchmark

fellix

Veteran
GroundWiz RTS (Real-Time Shaders) is a set of procedural shaders for rendering nature in real-time applications. GroundWiz RTS is optimized for parallel computing using multiple CPUs and GPU shaders to achieve real-time performance. GroundWiz RTS consists of Planter and Terrain Map.


This application showcases GroundWiz RTS (Real-Time Shaders) technology. At minimum, DirectX 9 compatible graphics cards are required. If DirectX 11 is available, terrain rendering will also use displacement, tessellation and higher detail ground surface.

Planter uses graphics card (GPU) to speed up procedural planting (shader version 3.0 and higher). On the other hand, GPU shaders are also used to display planted instances: with the use of proper LODs (level of detail objects), it is possible to show many hundreds of thousands of objects in real-time.
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Pretty, and it makes for a very nice demo, but proper adaptive detail generation should not be noticeable. You don't want trees spontaneously spawning on your screen when playing a game.
 
I get no more than 10fps on a GTX260 + E6750 at 1440x900. Switching to 720x480 does not change this. Is that to be expected?

Also I can't select DX11 mode. There is no option for DX10 so I have to use DX9.
 
Nice demo, I especially like the atmosphere/sky rendering.
Assuming it is rendered in realtime (shader), I guess it support dynamic sun move, right ?
Does it also support visibility change (variable fog) ?
 
I get mid 20's on a 6950 @ 1680x1050 in dx11
ps: the 260 doesnt do dx11

Lol I know, but DX11 can work on SM4.x hardware minus the SM5.0 features.

Nice demo, I especially like the atmosphere/sky rendering.
Assuming it is rendered in realtime (shader), I guess it support dynamic sun move, right ?
Does it also support visibility change (variable fog) ?

IMO it is a poor demo. Looks nice but there is a lot of LOD popping and it performs terribly even on super high end hardware.
 
Yeah, when the LoD radius is that drastic and distinct it's the only thing I can focus on. When the shadows pop up on that line it becomes the area of greatest contrast, and so your eyes are unwillingly drawn to it.
 
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