Graphics in ten years

DemoCoder said:
I don't think HL2 or Duke Nukem Forever will be released by then. I'm hoping for a Summer 2015 release myself. :)
I can't argue with you, I think Doom3 is the one of the three that will actually make it to a release date right now. :(
 
Yep. One thing that's great about iD is that their games have no real plot or story to worry about. DNF and HL2 are produced by Kubrick-like perfectionists that keep delaying and rearchitecting the game.
 
Any estimates how much power such beast will draw?

My calc. stops at 17.5 kW (multiplying 70Wx250) not counting 20nm process. :)

/Caprice
 
graphics in 10 years

raytracing radiosity global illumination with near current film-quality complexity.

probably not quite that advanced, though.
 
I think they did the right think with duke nukem. Its better this way than another daikatana. They want a franchise, and to do that they need a killer game.

Valve saying the source code being stolen is whats keeping them back is BS.

Back on topic, i think in about 3 years we should have real time the equivalant of sqaures early pre rendered cutscenes.

in 10 years we'll be well passed our greatest expectations. Heck 10 years ago we were playing doom 1.
 
n8.jpg


Woah, I wonder what we'll be storing on our 30 Terbyte hard drives in 2014?? ;)

And by then we will have 32 Gigabyte Graphics boards!! :oops:
 
smallSHEEP said:
Woah, I wonder what we'll be storing on our 30 Terbyte hard drives in 2014??
You can bet that Windows2012(tm) will take up at least 2-3 Terabytes and of course UT2014 will need a 1TB install. Add a couple more games and MS Office2014 and you are out of HDD space already. Believe me, you can never have enough storage. I just hope that 2014 HDD will finally have no moving parts and 100% reliability, harddisk failure is my biggest fear (and backups are such a pain).

On Topic: Assuming hardware stays almost the same (monitor/keyboard/mouse for IO) as it has for the last ten years then we will easily reach or even surpass the quality of movies like FF:TSW visually (note that poly counts probably won't actually be that high but with optimizations and tricks it will look that good, heck Nalu already looks almost that good although without and environment). Anyway predictions are difficult but I think I can safely say: In ten years time things will look really good :rolleyes:
 
Display technology has to improve quite a bit to make use of such rendering capacity in a meaningful way.
 
Hrm. A 20nm process would be pretty darned hard to manage. We're talking ~8 mobile electrons/holes per transistor at that size. That is in no way a statistical process, and so the transistors would not operate the way transistors today operate.

I really doubt that projection will come to fruition. Even though it may have been "slowed down" to compensate for the increasing difficulty of continuing process improvements, I think we'll have problems long before then.

We're going to need something fundamentally new before we get to 20nm silicon chips.
 
In ten years time things will look really good
ya they may look good but i bet well still be playing the same regergitaded games over and over and over but at least they look good ....
 
retsam said:
In ten years time things will look really good
ya they may look good but i bet well still be playing the same regergitaded games over and over and over but at least they look good ....

Counter-strike 3 should be out around then..
Maybe we get some sort of "hardcore mode" where you acctually die IRL aswell.. hehe
 
Back
Top