The resolution for GT7 is also really low, even with the foveated rendering. If the part where you look at could be native or supersampled on PS5 pro I’d buy that machine instantlyi have hopes for a native 90hz mode on PS5 pro, would make it even cleaner, reprojection blurs things a bit.
I know what you mean but it is not that; the text is pixel perfect, it is the actual geometry rendering that is sub-nativeno it's pretty good but the headset has to be worn properly to really find the sweet spot otherwise it can look blurrier, and that's how you know you've not put it right.
and it's imperative to check the eye tracking and eyes position before every playing session.
its 0.9x of "4k" native (one of reddit user count it)I know what you mean but it is not that; the text is pixel perfect, it is the actual geometry rendering that is sub-native
I remember that track from GT5 Prologue (or was it even the demo?).
- New track ‘Eiger Nordwand’ (from GT6)
Leaked (from where) and released in GT7.
- (GTS) Daytona International Speedway
- (GTS) Deep Forest Raceway
- (GTS) Eiger Nordwand
- (GTS) Grand Valley
- (GTS) High Speed Ring
- (GT7) Lake Louise
- (GTS) Raceway Road Atlanta
- (GTS) Trial Mountain Circuit
- (GTS) Watkins Glen International
The rest.
- (GTS) Cape Ring
- (GTS) Driving Park I
- (GTS) Driving Park II
- (GT7) Circuit de Gilles Villeneuve
- (GTS) Grand Canyon
- (GTS) Midfield Raceway
- (GTS, GT7) Red Rock Valley Speedway
- (GTS) Tokyo R246
- (GT7) Zell am See
- (Japanese race driver) Twin Ring Motegi
Newey gives some details on the car’s origins, saying he “got a bit bored” during Christmas 2020 and started sketching out ideas. He also mentions experience gained with the Red Bull X2010, a virtual ‘no-limits’ racing car originally designed for Gran Turismo 5, and the Aston Martin Valkyrie, which was co-developed with Red Bull before the two companies parted ways.