Mintmaster
Veteran
If you read up on fractals, you'll know that there is little to no connection between this example any real-world situation I can think of.mckmas8808 said:Not to sound too dumb, but how could this new information help PS3 devs make PS3 games better?
Fractals like the Mandelbrot and Juliet sets repeat a few calculations on a few variables for many iterations. You basically need no data going in and out of CELL for the bulk of the algorithm, so all the things that can degrade CELL's performance - in order execution, memory access predictability - don't apply here.
Even branching, which is normally tough to predict for raytracing as you descend hierarchical spatial structures, is a piece of cake here. Just assume the loop will keep looping.
This is basically CELL in all it's glory, much like the 200GFlops matrix multiplication.