Secessionist
Banned
1. Does an on-die Memory Controller make more cache less necessary? Or do I(ntegrated)MCs serve a completely different purpose?
2. is it more expensive to emulate an RGBA16FP color buffer or an FP32 depth buffer and shadows through shaders?
Wouldn't it actually be cheaper to use the shaders as depth test units, so that PowerVR-style TBDR could be used? Are there disadvantages to doing that? If so, what are the disadvantages?
3. What percentage of shader resources does ATi's edge detect AA take up on average, as a guestimate?
2. is it more expensive to emulate an RGBA16FP color buffer or an FP32 depth buffer and shadows through shaders?
Wouldn't it actually be cheaper to use the shaders as depth test units, so that PowerVR-style TBDR could be used? Are there disadvantages to doing that? If so, what are the disadvantages?
3. What percentage of shader resources does ATi's edge detect AA take up on average, as a guestimate?