WebGL, an effort by khronos to bring 3D to the web is already in a alpha-ish stage. Latest Webkit has basic support for it. You can checkout the videos of gl es 2.0 running in your browser here,
http://www.youtube.com/watch?v=2rpKpj6ZO9w
The approach being taken here broadly is to provide 1-to-1 wrappers for gl es2 in javascript.
Personally, I am not too enthused on it since js is a high level language and gl is as close to metal as it can be. (usual gl rants in some other threads please). I would have preferred the approach taken by Google's O3D, where they are providing a high level API. so that work done in js is minimal. I'd have been playing with it if it didn't need it's own shading language.
At any rate, considering the simplicity of effects shown in the youtube video, I am disappointed at the low frame rates achieved. Let's hope it is one of these
-crappy graphics
-alpha implementation.
BTW, how soon it is before we see ocl running in your browser as well.
http://www.youtube.com/watch?v=2rpKpj6ZO9w
The approach being taken here broadly is to provide 1-to-1 wrappers for gl es2 in javascript.
Personally, I am not too enthused on it since js is a high level language and gl is as close to metal as it can be. (usual gl rants in some other threads please). I would have preferred the approach taken by Google's O3D, where they are providing a high level API. so that work done in js is minimal. I'd have been playing with it if it didn't need it's own shading language.
At any rate, considering the simplicity of effects shown in the youtube video, I am disappointed at the low frame rates achieved. Let's hope it is one of these
-crappy graphics
-alpha implementation.
BTW, how soon it is before we see ocl running in your browser as well.