While Godfall does not have different armor pieces like Destiny, but instead Warframe-like Valorplate sets, it does seem to have prioritized the visuals of weapons and how cool they look in addition to what they can actually do.
Skill points carry over from one Valorplate to the next in a universal system so that players don’t have to worry about grinding for levels with each Valorplate, or feel locked in if you decide to, say, drop plenty of points to level up a certain couple of skills.”
Again, this is counter to Avengers, and even Destiny or Borderlands, where every character/class has to be leveled up independently of one another. It’s why players have just one “main” usually and juggling multiple classes can be a full-time job. This sounds like Godfall will be a lot more flexible in that regard and progress is progress across all potential Valorplates, not just each individual one.
“While players will have to go to the forge in the Seventh Sanctum, Godfall’s player hub, to upgrade, but Counterplay is hoping to make the process streamlined. As Heyne described it, “We wanted to make sure this wasn't cumbersome that you had to run from point A, to point B, to point C, and you spend an hour in the Sanctum before you actually get to a mission.”