Dr. Ffreeze said:Yup, but you can just remove that texture and she is seen as intended.
what texture do you have to remove? i hate playing censored games
Dr. Ffreeze said:Yup, but you can just remove that texture and she is seen as intended.
Fox5 said:Hey, I remember Giants. The multiplayer was actually pretty fun. BTW...
SPOILERS for those who haven't beaten the game.
Why is the final mission/battle played as the Mechs? Not even the full Mechs, just 1 mech, yet the final campaign is the reavers.
Fox5 said:and then you go back to being a lone mech)
Pete said:Note that the Cat 3.8 boasts improved Giants performance, courtesy of OpenGL Guy. My 9100 saw a nice boost. I'm using the GF3 patch, BTW.
Fox5 said:Hey, I remember Giants. The multiplayer was actually pretty fun. BTW...
SPOILERS for those who haven't beaten the game.
Why is the final mission/battle played as the Mechs? Not even the full Mechs, just 1 mech, yet the final campaign is the reavers.
Did you try playing with the D3D compatability setting "support 32-bit Z-buffer depth?"John Reynolds said:Now if someone can just get Sacrifice's Z errors sorted out.
Pete said:Did you try playing with the D3D compatability setting "support 32-bit Z-buffer depth?"John Reynolds said:Now if someone can just get Sacrifice's Z errors sorted out.
Now if someone can just get Sacrifice's Z errors sorted out.