Some new screen on the second day Fhost Tsuhima panel
This and the other 2 major games from the show look so good that I cant help it but expect a downgrade. I downloaded the HQ quality videos from gamersyde and played them on my TV and I cant believe this is running on PS4.
After so many downgrades we experienced this generation these visuals and presentation are just way too good to be true. I almost got the KZ2 target render demo vibes I had back in 2005 from them. The games are outstandingly cinematic and so detailed they feel like scripted demos or CG videos made to look like games.
There was a tiny downgrade in God of War and these look so good that I wonder if Sony is bullshitting us with dev kits to keep the hype going. It's hard for me to wrap my mind around the fact that these games are running on PS4 with such great quality and stable framerate. The gap between these games and other third party games is large. I dont understand how they pulled it offbut downgrades tend to happen only with multiplats first demoed on buffy PCs.
Here the hardware is fixed and known for years, they know what power they have to deal with.
Incredible visuals, I love the volumetric clouds, self shadowing weed field and the sheer density of everything.Some new gif on the second day Ghost Tsuhima panel
I hope so much we dont get disappointed with a major downgrade or a cross gen title that will look like that on a PS5
Wait answer from Sucker Punch
I hope so much we dont get disappointed with a major downgrade or a cross gen title that will look like that on a PS5
Its too good looking even for that. It makes the Pro look like an X plus some extra juiceThey said to EasyAllies it is a game on PS4 Pro.
Its too good looking even for that. It makes the Pro look like an X plus some extra juice
I was talking about the Ghost of TsushimaLike I said I know someone working for Kojima Production in Amsterdam and all the team can improve their engine for PS4 Pro. From what he told me GG can do a little more with base PS4 after HZD and much more with PS4 Pro.
I think these clips are just really cleverly selected. Everything looks great when it's bathed in dramatic lighting and bokeh shapes. There's not really that much going on otherwise. Looking at the hyper detailed version of Manhatten in Spider-man, why is it so hard to believe that SP nailed the look of a bunch of landscapes?
Given the nature of open world games with day night cycles, I'd expect a signicantly less impressve looking game at noon.