I was talking about the Ghost of Tsushima
It is the same for Sucker Punch... No team 1rst or 3rd party release their best game from a technical point of view with the first game on a system and this time we have a midgen console. And they were working on near launch game. They are probably one of the team doing the biggest progress because a team launching second gen game have help from other team, use the sharing process, GDC and SIGGRAPH stuff and more time to work on the console and more time with final devkit. Very funny things some of the technology of PixelOpus for physics comes from Media Molecule for example. If you read public financial of MM, Sony paid them for some technical support for other team. Guerrilla Cambridge were doing many technical work for others teams too.
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