Well, I don't know how many other people have noticed, but it seems that even the latest drivers still force a 16-bit z-buffer in Open GL regardless of the setting in the driver panel.
Serious Sam is a good application to show this off (I just use the fly-by), switching between Open GL and Direct 3D modes can reveal several areas where the issue presents itself.
I'm starting to wonder if Nvidia has any intention of fixing this. I'm sure it does wonders for benchmark numbers especially with the lack of image quality checks in reviews. Really the card is fast enough not to resort to such 'optimisations' (or whatever they're calling it). Please Nvidia, just fix it.
Serious Sam is a good application to show this off (I just use the fly-by), switching between Open GL and Direct 3D modes can reveal several areas where the issue presents itself.
I'm starting to wonder if Nvidia has any intention of fixing this. I'm sure it does wonders for benchmark numbers especially with the lack of image quality checks in reviews. Really the card is fast enough not to resort to such 'optimisations' (or whatever they're calling it). Please Nvidia, just fix it.