JF_Aidan_Pryde
Regular
Don't you think all this looks a lot like the the old T&L (Geforce1 x Voodoo3) controversy? Sure, it took years for all the industry catch up and start to take advantage of it, but someone has to make the first step sometime... and it seems to me Nvidia has always tried to be pioneer with new technologies/tendencies, as is the case with shaders now... of course, one can question if they don't use to push the envelope a little to ahead of what is ideal/pratical...
Rodrigo
I think the situation is similar, but with one big difference. NVIDIA's more powerful shader capabilities are being eclipsed by poor performance on current 3D tech compared to the R300.
Back in the GF256 days, they delivered a even bigger stinker. It was no where near the jump between Ti4600->NV30. But the competition had nothing better, so instead of a stinker, it's a 'winner.' If the Voodoo5 didn't feature creep and instead was released along side it, GF256 would be a clear fiasco due to useless t/l being killed by Voodoo5's higher effective fillrate.
The situation today is the same, HOWEVER, ATI didn't feature creep and produced something that's superb for the present and well balanced for the future. This basically spoiled the NV30 and it now looks like a stinker.
In all fairness, NV30 an't that bad, its foward looking shaders is hurting its current performance ONLY in comparison to the R300. If you look at the numbers, it's still hellish fast.