So despite problems (which are being discussed plentifully in other threads), it loos like NV30's shader capabilities should be pretty impressive. I personally only know pretty much what the spec sheets say (longer length, more flexible in some cases). I was just wondering what some of the developers around here think about them.
How much more flexible than ATI (or others) do you think Nvidia's will be? In another thread it was also mentioned that multipass can be used to basically get around any limitations that the 9700pro or other cards might have, but that it's not convenient. Does it seem like CG is going to catch on, or will developers mostly be target DX9? My first thought was that the advanced shaders are going to end up like PS/VS 1.4, but perhaps that won't be the case this time?
Nite_Hawk
How much more flexible than ATI (or others) do you think Nvidia's will be? In another thread it was also mentioned that multipass can be used to basically get around any limitations that the 9700pro or other cards might have, but that it's not convenient. Does it seem like CG is going to catch on, or will developers mostly be target DX9? My first thought was that the advanced shaders are going to end up like PS/VS 1.4, but perhaps that won't be the case this time?
Nite_Hawk