Hi guys,
I've searched b3d forums but couldn't find an answer : how come there is really little aliasing in Gears while UE3 doesn't do AA on 360 ?
Here and there, one might notice some jaggies (electric wires on fuel depot espcially), but still, the game is amazingly clean.
Is it they have implemented a specific process on 360 ?
I've searched b3d forums but couldn't find an answer : how come there is really little aliasing in Gears while UE3 doesn't do AA on 360 ?
Here and there, one might notice some jaggies (electric wires on fuel depot espcially), but still, the game is amazingly clean.
Is it they have implemented a specific process on 360 ?