(It's seriously bad ass.)
Expected that seeing who worked on it.
Blim? Please put it up asap.
What the song by the way? Everybody wants to rule the world?
(It's seriously bad ass.)
What the song by the way? Everybody wants to rule the world?
Xboxyde has a better quality footage of the promotional trailer:
http://www.xboxyde.com/news_3737_en.html
looks AMAZING
* Almost completely static environments with poor texture quality
* Low poly - overly normal mapped models - leading to that blurry look of the character details
* Bulky, rigid character models with no dynamic hair or cloth
* Low numbers of characters/objects on screen at one time
* Can't maintain steady fps during firefights
* Amateur effects system other than the blood
* Dreadfully dull gameplay - hide, shoot, hide, shoot, run to next area, repeat
It may have static environments to a certain degree but so does most games. COD3 has more going on but then its just to add some smoke/fire effects at distance and explosion effects and so on to change that together with more sound effects.
They really screwed themselves with the bogus marketing shots for this game they released over the past year. The detail drops everytime they show new media for this game. And they are still having framerate issues.
The game doesn't use any CG or FMV... so yeah, this is real-time engine.
However, playing GoW is like playing a 12+ hour cutscene because the level of detail and texture quality simply never drops off.
Obviously the action in this trailer is staged for the ad, but the game always looks like that. Not that there's much time for reflective meandering through quiet streets. And yes, there is rain in the game too. AND LIGHTNING!!!!!!!!!!
Xboxyde has a better quality footage of the promotional trailer:
http://www.xboxyde.com/news_3737_en.html
looks AMAZING even with the lower res vid, high res to come later
I knew that this poor guy would be reputation'd into oblivion for this post, even though each point he made can actually be factually conceded going from the media we have access to. Sure, he picked just the bad parts and highlighted them, and also added some subjective valuations, but that alone doesn't make it wrong. It also again shows the fact that the reputation system doesn't reward independent thought, but talent in recognizing the party line and parrotting it. It's the same if someone would dare pointing out the decidedly average nature of the latest HS screenshots of course.* Almost completely static environments with poor texture quality
* Low poly - overly normal mapped models - leading to that blurry look of the character details
* Bulky, rigid character models with no dynamic hair or cloth
* Low numbers of characters/objects on screen at one time
* Can't maintain steady fps during firefights
* Amateur effects system other than the blood
If you disagree with the poster, this is a good way to respond:I can almost imagine you crying when writing these lines.
Damn Gears has really made some people anxious....
Polygon Crusher said:First the characters have good level of polygons versus normal mapping, and normal maps dont make objects blurrier, it all depends on the tex size.
Tell me a game where they have dynamic hair and or cloth on more than one character that is not part of an ingame cutscene or a special main character.
I see many PS3 and xbox360 games that still have big fps issues.
Lightning is very good and so is the blood splash effect, theres not really more in the videos to make a final judge about the effects.
Many games have this repetitive style in some parts of the game or the whole game. Examples are DOOM3, HALO1/2, PREY, HL2 and several more.
It's "Mad World", but I agree, it should have been that one.
I knew that this poor guy would be reputation'd into oblivion for this post
I knew that this poor guy would be reputation'd into oblivion for this post, even though each point he made can actually be factually conceded going from the media we have access to. Sure, he picked just the bad parts and highlighted them, and also added some subjective valuations, but that alone doesn't make it wrong. It also again shows the fact that the reputation system doesn't reward independent thought, but talent in recognizing the party line and parrotting it.
I agree with your points on the whole, and certainly your sentiments, but the above is patently untrue IMO, along with the frequent accusations that the mods and all Sony drones that let Sonyites get away with whatever they want. I've criticsed virtually every game that's been posted because I'm a difficult git to please who's happy to dissect every tilte on technical merit, and I've received no negative rep for any of that. Either I've dazzled people with my wit and good charm, or by explaining my viewpoints, the technical discussion you talk about, I've demonstrated I'm discussing and not flame-baiting.It also again shows the fact that the reputation system doesn't reward independent thought, but talent in recognizing the party line and parrotting it. It's the same if someone would dare pointing out the decidedly average nature of the latest HS screenshots of course.
Hardly an argument condisuve to civilised debate! Opening his comments to reference to some of the strengths of GeoW would have set a much better tone, and being less inciteful at the end wouldn't have hurt any either. The whole presentation seemed like flame-bait. Poor texture quality on the environments?! That if anything is GeoW's greatest strength!They really screwed themselves with the bogus marketing shots for this game they released over the past year. The detail drops everytime they show new media for this game. And they are still having framerate issues.
There's no question at all that most of your posts are more well-structured and balanced than that one, but don't you think that there's another reason why you haven't been neg-repped? I believe that seniority and reputation have much to do with it.I've criticsed virtually every game that's been posted because I'm a difficult git to please who's happy to dissect every tilte on technical merit, and I've received no negative rep for any of that. Either I've dazzled people with my wit and good charm, or by explaining my viewpoints, the technical discussion you talk about, I've demonstrated I'm discussing and not flame-baiting.
You are probably right. Perhaps I was a bit too eager to find a post which I could use to vent my dissatisfaction with the reputation systemI'm not at all surprised he achieved a world record red-square-in-one-post, and I don't think it had anything to do with crossing the line and going against the consensus.
The part that could use most work are the effects when structures collapse - the smoke and debris looks quite last-gen if you will excuse the term.
I disagree.PeterT said:The character models and animations are more than servicable but not that amazing.To clarify, they do look good, but as has been discussed in the past, rendering and animating a bald guy in full body armor is one of the easiest ways (technically) to do a convincing human character