So Gears has a few bad textures here and there, whats the big deal?
So Gears has a few bad textures here and there, whats the big deal?
The big deal is that the game isn't perfect! And we all demand perfection because UE3.0 is perfect and so is Epic.
So Gears has a few bad textures here and there, whats the big deal?
Apart from me missing the nuances of the English language, I would have to say that your response was illogical both from your conclusion that it is not the wall because the wall looks great from far (perhaps there are some close shots you have that show the wall looking different?) and from the fact that you never offered an explanation as to what it was, given that you say it is not a wall.
I did however do some more investigating, which ended up confirming what I suspected : textures in this game are not very detailed. The skin on the characters also looks quite bad form certain angles. That said I do like what they did with shading and the clever techniques they did with pre-baked skin folds and shading looks good non-the-less.
This is what I mean by low-detail textures. Some are ground, some are objects, some are wall. Click to expand.
To be honest though, I wouldn't have noticed this if not for the textures in MGS4 and Resistance (though this one has improved) catching my eye. So I do give credit for the Xboxfans on this board for making me a texture-critic...
Apart from me missing the nuances of the English language, I would have to say that your response was illogical both from your conclusion that it is not the wall because the wall looks great from far (perhaps there are some close shots you have that show the wall looking different?) and from the fact that you never offered an explanation as to what it was, given that you say it is not a wall.
I did however do some more investigating, which ended up confirming what I suspected : textures in this game are not very detailed. The skin on the characters also looks quite bad form certain angles. That said I do like what they did with shading and the clever techniques they did with pre-baked skin folds and shading looks good non-the-less.
This is what I mean by low-detail textures. Some are ground, some are objects, some are wall. Click to expand.
To be honest though, I wouldn't have noticed this if not for the textures in MGS4 and Resistance (though this one has improved) catching my eye. So I do give credit for the Xboxfans on this board for making me a texture-critic...
The exception? We found several exceptions, and they've been acknowledged by others, not just me. If you have a problem with them, thats just too bad.
This probably is the best looking gaming coming out in 2006, which pretty much makes it the nicest game we've ever seen, and if you still feel the need to complain about it, that's just too bad.