Gears of War 12min Xboxyde

Forza 2, Viva Pinata and Blue Dragon will probably push the 360 pretty hard, if Banjo Threeie comes out in 07 that would be another one to look out for.

The rest are mainly UE3 based, Alan Wake should look amazing, and Mass Effect and Lost Odyssey will probably be the nicest looking UE3 titles around. hopefully the respective sequals will use a custom designed engine.

What is Bioshock using? It looks pretty damn impressive!
 
I don't think Alan Wake is using UE3...

BTW what ever happened to that Battlefield-like game that was using a medievil setting? I thought MS is publishing it or something??
 
They were supposed to:(
Viva Pinata and Gears of War will both be priced at 60$
If this make you feel better in some countries x360 games cost 70euros (which is about 89 $):-|
Not that i have problem to pay 70 for Gears. But i find it rediculus when i have to pay 70 for Gears and the same price for Tomb raider (i heard that it is 6 hours and ofcourse there is no mp).
 
I don't know how people can look at vids like these and there first thought is "the roadie run looks dizzying" or whatever. It's just like in the Motorstorm thread some people's first comments are like "the cars look too floaty". I'm kind of like, who cares? it's like no matter how far you're pushing the graphics, some people will completely ignore them and focus on trivial things, sort of missing the forest for the trees imo.

Don't get me wrong, it looks incredible, I'm just concerned for my stomach and my carpet.
I'm not complaining about the look of the effect, Like I said, the graphics are incredible, just my mind/bodies reaction to it.

MoH
 
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Wasn't Alan Wake using another engine? I'm quite sure it doesn't use UE3? Or maybe my brain is just fried.
Eurogamer: Is the Alan Wake tech an all-new engine or an evolution of previous tech?


Petri Järvilehto: It's a completely new engine. When Max Payne 2 was completed, we re-evaluated all of our existing technology, as well as other engines out there. After long consideration, we thought that the only way to create something special and to build a game where the tech is completely supporting the gameplay would be to write our own new engine and tools.

However, it's cross platform with PC so probably not going to be the best example of extracting the full potential of the console, should still be a good challenge to get it up to par with the PC version which looks amazing.
 
However, it's cross platform with PC so probably not going to be the best example of extracting the full potential of the console, should still be a good challenge to get it up to par with the PC version which looks amazing.
That's not necessarily true. It depends how much focus they put onto a particular platform. They could create an engine equally optimized as best they can for both platforms, flexing the various muscles of the different platforms to achieve their goal. eg. They could have an effect that uses a DX10 technique on PC and offload that to the CPU on XB360.

Most cross-platform engines are 3rd party and more generalized, with less interest in maxing hardware than providing quick and easy cross-platform developemnt. A first party engine can go as far as they are willing to invest down the optimization route.
 
What about Xbox? I think it has some titles that are truly pushing the system and are looking better than anything else on the platform.

My point wasn't necessarily about pushing a machine, but how great art design and developer ingenuity (and sweat and blood) can do things that match, in regards to graphical punch, games on hardware that is in general much faster. The reason I tossed in all 3 of the first 3D gen was because depending on what you were looking at it would vary. e.g. Some N64 games are quite large and expansive, even with ROMs, thus kind of defying the implied logic that the ROMs would limit such games.
 
The gameplay certainly looks fun and the whole multiplayer cover and shoot gameplay certainly is a breath of fresh air. That said, the monotonous colour of it does get tiresome after a while as well as the static environment.

That's just one level. The full game has some very different environments.

Watch this:

http://www.gamevideos.com/video/id/7292

It shows a couple of different environments in the full game, and fully dismiss the idea that the whole game uses the same color pallet.
 
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I think gears is a great example for other dev teams in that they took their time with this title.. Many thought it would launch with 360... then in the spring... its now 18 months after we first saw it and it seems polished and ready to go... and I still dont think that it even really takes advantage of the hardware... but is probably the most highly tailored to x360 UE3 title available over the next few months.... LP will be next nitty gritty impressive, but not truly fully x360 title available.

According to 1up and EGM, Gears is the most highly polished game Epic has ever created.

That says a lot about how much effort they put into the game.
 
That's just one level. The full game has some VERY different environments.

Watch this:

http://www.gamevideos.com/video/id/7292

It shows several different environments in the full game, and fully dismiss the idea that the whole game uses the same color pallet.

1:05 of that video.

Ryan O'Donnel: Played it single player, which you know I would say early impressions are pretty darn good. Like the any, any fears we had of the levels being the same, all looking the same or boring have been alieviated now I feel like.

Luke Smith: Well, yeah, its I mean one of the big concerns was like the color palette and if its all just gonna be sorta like a rusted, burned out, destroyed post apocolyptical world. Definately, not the case. There is a ton of stuff.

Bryan Intihar: There are a couple levels that you know they have not shown much of, that I don't even want to spoil them because they are really worth the first time you play the game you're gonna see them and think they are pretty damn cool. So its like it is very different from what you have seen from a lot of screen shots and from the footage and stuff. So it looks really awesome. The graphics, people are like the graphics don't make games, but man they sure make this one pretty and cool. It's an action game, ok, and you rarely go around the environments and kinda look around when playing an action game. I totally caught myself just going around areas I would not normally hang out in.

Sounds like Epic has done a god job keeping stuff from consumers. I know there are a number of enemies not shown yet to the public (on top of no real boss combat scenes with the beserker/lady locust and the big teeth with gun seemingly taken from Turok). Here is an example of a new level never shown. Here is a newer enemy for those not planning to get the game. And another. And yes, another. Some concept art and 2 renders from levels not shown here as well. Some more stuff here (plus other UE3 stuff from Epic) as well some "hints" from the UE3 initial demonstration from 2004.

They said it is the most polished Epic game they have played, which is a good to hear. The MP games have been well balanced for the most part, but epic (haha) SP experiences that execute really well are thin on their resumé (then again they have done what, one way back in the 90s?)
 
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z4ja1.jpg


Lots more here (it has some spoilers like some boss fights):

http://www.360-gamer.com/screenshot.asp?id=33&num=6
 
1:05 of that video.



Sounds like Epic has done a god job keeping stuff from consumers. I know there are a number of enemies not shown yet to the public (on top of no real boss combat scenes with the beserker/lady locust and the big teeth with gun seemingly taken from Turok). Here is an example of a new level never shown. Here is a newer enemy for those not planning to get the game. And another. And yes, another. Some concept art and 2 renders from levels not shown here as well. Some more stuff here (plus other UE3 stuff from Epic) as well some "hints" from the UE3 initial demonstration from 2004.

They said it is the most polished Epic game they have played, which is a good to hear. The MP games have been well balanced for the most part, but epic (haha) SP experiences that execute really well are thin on their resumé (then again they have done what, one way back in the 90s?)

wow that site must have broken NDA :devilish:
 
Probably a "no" since the walls look great, but that's just common sense talking...

Apart from me missing the nuances of the English language, I would have to say that your response was illogical both from your conclusion that it is not the wall because the wall looks great from far (perhaps there are some close shots you have that show the wall looking different?) and from the fact that you never offered an explanation as to what it was, given that you say it is not a wall.

I did however do some more investigating, which ended up confirming what I suspected : textures in this game are not very detailed. The skin on the characters also looks quite bad form certain angles. That said I do like what they did with shading and the clever techniques they did with pre-baked skin folds and shading looks good non-the-less.

This is what I mean by low-detail textures. Some are ground, some are objects, some are wall. Click to expand.







To be honest though, I wouldn't have noticed this if not for the textures in MGS4 and Resistance (though this one has improved) catching my eye. So I do give credit for the Xboxfans on this board for making me a texture-critic...
 
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