GDC 2011

There was a roughly 1.5-minute action short of War, you can watch it here:
http://www.youtube.com/watch?v=NzI0O4-kOSk&hd=1
I personally liked it better, I always thought the final intro was a bit gimped by the lackluster music that Vigil got for it... ;)

Dante's Inferno was a Blur studios production, they're the biggest player in the CG game trailer field.
(Blizzard Cinematics is far bigger, but they're only working for their own games and have nearly unlimited resources and budgets... :) )
 
^awesome work. Never actually seen it despite me being kind of a shameless PR-whore when it comes to Darksiders. Shame that stuff like that rarely ends up in the actual game.
 
I think proper marketing is still way more important than perceived value. God of War III, Assassin's Creed, Dead Rising, Uncharted, Arkham Asylum, Dead Space, Bioshock - all rather light on content, yet all sold enough to apparently warrant sequels..

Light on content? Those games were awesome.
 
Light on content? Those games were awesome.

Who said they were not (apart from Ass Creed which actually sold more than all the other games I mentioned) Still, all of them fell way short of the 60 huor campaign Cliffy mentioned and none of them have any multi-player components.
 
<semi offtopic>
You might be able to pull off 60 hours in Assassin's Creed if you went for all the achievements such as collecting all 400 flags. :cry:

I have yet to see any recently released game exceed 16 hours on the single player experience. Perhaps the only ones are the Dragon Age with all DLCs if you go for all the quests.

I just don't see any game released by CliffyB as being anywhere close to 60, let alone 16 hours for single player campaign. Some could argue even 10 hours.
 
^ Certainly not, but Gears has multi-player instead. Anyways, when he said 60 hour campaign he obviously didn't mean it literally. He just meant "very lengthy", for which I'm sure the 20+ hours campaign of a Mass Effect 2 would qualify as well.
 
<semi offtopic>
You might be able to pull off 60 hours in Assassin's Creed if you went for all the achievements such as collecting all 400 flags. :cry:

I have yet to see any recently released game exceed 16 hours on the single player experience. Perhaps the only ones are the Dragon Age with all DLCs if you go for all the quests.

I just don't see any game released by CliffyB as being anywhere close to 60, let alone 16 hours for single player campaign. Some could argue even 10 hours.

Please define "recently".
 
<semi offtopic>
You might be able to pull off 60 hours in Assassin's Creed if you went for all the achievements such as collecting all 400 flags. :cry:

I have yet to see any recently released game exceed 16 hours on the single player experience. Perhaps the only ones are the Dragon Age with all DLCs if you go for all the quests.

I just don't see any game released by CliffyB as being anywhere close to 60, let alone 16 hours for single player campaign. Some could argue even 10 hours.

Well, there was Borderlands in addition to the aforementioned DAO. :) FF XIII was a pretty long game also wasn't it?

But basically other than RPG or RPG-ish games, I can't imagine any other genre that could be compelling for 60+ hours in single player.

Right now, I've spent 76 hours in W40K - Retribution, about 60 of those single player but that's mostly due to 6 race campaigns and RTS combined with RPG-lite gameplay with some random elements in item drops. In other words, due to RPG-ish elements. Multiple ways to play (ranged, melee, mixed, heroes or more RTS like with more RTS units, etc) in multiple campaigns featuring races that play very differently.

I really don't expect shooters, platformers, action games, etc lasting more than 8-16 hours these days due to how easy most games generally are with limited replayability. Except when trying to get all achievements.

Regards,
SB
 
You might be able to pull off 60 hours in Assassin's Creed if you went for all the achievements such as collecting all 400 flags. :cry:

I don't consider "grinding" activities like hunting for flags to add to gameplay time at all. Why would you hunt for useless flags when you could be playing another game? Side quests in an RPG work though, along with anything else that resembles progressing through the story line.
 
<semi offtopic>
You might be able to pull off 60 hours in Assassin's Creed if you went for all the achievements such as collecting all 400 flags. :cry:

I have yet to see any recently released game exceed 16 hours on the single player experience. Perhaps the only ones are the Dragon Age with all DLCs if you go for all the quests.

I just don't see any game released by CliffyB as being anywhere close to 60, let alone 16 hours for single player campaign. Some could argue even 10 hours.

I'd say Castlevania: Lords of Shadow is easily 20-25 hours for a single playthrough.
 
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