Can’t join us at #GDC? Watch Mr. Iwata’s "Video Games Turn 25" keynote via LIVE webcast tomorrow @ 9a.m. PT. Stay tuned for the link!
Video Games Turn 25: A Historical Perspective and Vision for the Future
For a quarter of a century, the engine of video games has been "must have"—the viral communication of what a gamer simply can't do without. Sometimes it's hardware, sometimes software, sometimes an accessory, but "must have" always describes an experience that can't be missed—the next big thing.
Along the way, innovation has continuously reinvented the game experience in terms of graphics, player control and pure game design. But in the process, part of the magic of those early days of game creation has been lost.
As a leading player during all 25 years of the modern video gaming era, Nintendo has a unique perspective on what makes gamers grin, what defines the term "gamer" and what is essential to ensuring industry growth.
Nintendo President Satoru Iwata will draw from his development roots and talk not only about how video gaming has evolved, but also, more importantly, he will offer his views on where we go from here."
He went on to warn developers in the audience that gamers today demand value. Fail to offer it, and you're doomed.
Don't know where to put it, but one of the important points made this year has got to be this one:
http://www.eurogamer.net/articles/2011-03-03-cliffy-b-the-middle-class-game-is-dead
Or that's what he also wants things to be like?
Personally I think in this regard Double Fine is showing a much more important future. You can make smaller games, with smaller teams, and sell them for less money. As the market is growing, make sure that you target lots of smaller sub-demographics rather than aiming to make that title that everyone (which these days means more than x million I guess) is buying, because there's a max of 1 or 2 of those per genre each year, like in movies.
This is the real future. There are ultra-casuals on the one hand with mobile games and flash based games on one end, and AAA titles on the other with big marketing as well as art creation budgets, but the real area of growth imho is everything in-between.
I like those guys, but they have been hanging by a thread for 9 years. They've never made money on any of their games and they've always gone through lean times in-between games. Definitely not a model for the industry.
Don't know where to put it, but one of the important points made this year has got to be this one:
http://www.eurogamer.net/articles/2011-03-03-cliffy-b-the-middle-class-game-is-dead