Games ruined by stupid crap?

ZebMacahan

Regular
What are your exemples of games that got waaay worse because of little, but super anoying, things?

* GTA 4. I never played 3, but the lack of checkpoints made me rage quit the game. One tiny misstake or plain bad luck and you have to restart at jail/hospitale, drive to where you get the mission, drive to the mission, replay the mission in as a non risk taking boring way possible, just to miss that jump on the bike or whatever and do everything again. So freaking stupid.

* Plague tale - requiem. Super anyong jerky camera which made me nauseous along with super frustrating stealth segments. Often it was like no matter what I did I got spotted, took away alot of the fun with the game. Amazing presentation though.

* Control. Beatiful game. The feel of the gunplay and the telekineses powers are freaking awesome, but that freaking map... I spent so much time trying to figure out were I was meant to go I quit it the first time. Combined with the lack of checkpoints made it way to frustrating. Not really that fun to be able to be more or less one-hit killed by rocket launchers in chaotic, frentic firefights just to have to try to find your way to the mission again.

* Horizon forbidden west. Nothing big that ruins everything, but a bunch of a bit anoying things the game would have been better without. Aloy being too slow when climbing up a ledge, too many freaking variations of every weapon, Aloy being knocked down and taking too long to get up, too much busywork upgrading weapons etc. And why have health potions, cure different effects potions, smoke bombs, call mount, smoke bomb etc on the same button. How are you supposed to scroll all the way to cure corruption potion in the middle of a frentic fight when you cant pause the game when doing so?
 
Destiny 2 with deleting the intro missions, and having way too many currencies and items, complete with sub item inside sub item with its own submenu
 
JRPGs are notorious for stuff like this. Unskippable cutscenes where it's just cutting from one character to another and they go "huh", "wow", "no way", "uh", "what" etc. Trails games are coming to mind but most of the time you can fast forward or skip stuff like that. Fast forwarding is the best quality of life feature in games. Any game that has repetitive actions should have the ability to fast forward.
 
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