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... which i see as indication cutscenes in games are wrong. The better you are connected to the virtual world, the less they work.VR games are cinematic free...for now !
I think everybody understood that you didnt mean "movie" in it's literal sense.Oh well, ofc ignore that first post, i mean, they are not movies clearly. I get the confusion then.
That's not discussion. "The Red Sox are the worst sports team in the world!" I don't even know what sport they play. Is that really a valid opinion to be expressed? "Switch only has kiddie games." I don't have a Switch and haven't researched the library. Is that a fair opinion worthy of discussion, and legitimate advice I should be handing out to those who'd listen? "Video games cause gun violence and should all be banned." Just an opinion even if founded on nothing but a gut feeling. Should that be expressed without contention and without pointing out the lack of logical basis? "The world is flat and it's an international conspiracy that people are led to believe otherwise." Just an opinion and no-one should suggest I'm wrong or challenge that?
I would expect anyone sharing an opinion to be open to having that opinion challenged, and I would expect intelligent folk to point out where an opinion is illogical and/or unfounded. That's certainly the B3D way.
i.e Saying "Witcher is not my taste, I got bored because I personally enjoy this and that from gameplay but is a great game" is one thing. Saying "Witcher is boring and has minimal gameplay because it is nothing more than a glorified movie" is another. The latter consists of a mix of non clarified statement (what does glorify movie mean), a claim that appears unfactual (minimal gameplay), and clashes with the positive experience of others (boring)
It is no longer stated as a boring personal experience. It forces a personal taste as an argument to support a claim of boring game design. It is an invitation for debate regardless if you call it "personal opinion". You should expect it and accept it as a normal reaction.
... which i see as indication cutscenes in games are wrong. The better you are connected to the virtual world, the less they work.
TLOU and HZD are great examples of this for me. I'd puke if I had to trudge through that gameplay in order to experience the story. But luckily I don't have to. I could just watch someone play it.
I agree. Vernacular states opinion without generally clarifying it. We don't need all the 'I think' and 'IMO' as that's implied. That's for subjective ideas like 'boring' or 'best'. Other opinions that seem fact-based, like 'greatest earning game', need to be supported or otherwise based on something, and if one doesn't have real data, one should clarify it's their belief, unqualified opinion, gut feeling, etc. Choice of words when expressing an opinion is going to determine how people respond as a result of how they interpret your argument.I don't disagree that people should expect their opinions to be challenged, but I hate this take. People get upset when someone expresses their opinion, and then blame the person that expressed their opinion instead of themselves. When someone says, "Witcher is boring and has minimal gameplay because it is nothing more than a glorified movie" they are quite obviously expressing their personal opinion and preferences. You can choose to engage and debate the opinion if you disagree, or if it upsets you, but that's on you.
What's boring is 100% subjective, so personal taste is literally the ONLY argument that can be made in support of whether a game does or does not have boring game design..
I agree. Vernacular states opinion without generally clarifying it. We don't need all the 'I think' and 'IMO' as that's implied. That's for subjective ideas like 'boring' or 'best'. Other opinions that seem fact-based, like 'greatest earning game', need to be supported or otherwise based on something, and if one doesn't have real data, one should clarify it's their belief, unqualified opinion, got feeling, etc. Choice of words when expressing an opinion is going to determine how people respond as a result of how they interpret your argument.![]()
... which i see as indication cutscenes in games are wrong. The better you are connected to the virtual world, the less they work.
I dont think that is an indication that cut scenes are wrong. Cut scenes in story driven VR games are often replaced with interactive interruptions where your actions are limited and things happen but you have the illusion of gameplay.... which i see as indication cutscenes in games are wrong. The better you are connected to the virtual world, the less they work.
Third person games are wrong in the same sense, because you do not experience yourself in third person in real life.In third person games, you are not the character any more, you are looking at characters and thus cut scenes are executed differently.
I enjoyed watching someone play HZD, but I have absolutely no desire to play the game because I find the gameplay loop in it rather boring. The story on the other hand was fascinating.
You can't know if the gameplay loop is boring or not since you haven't played it. You can only know if it is boring or not to watch somebody else play it.
We're going in circles. You can't tell him that just because he didn't play it that he can't determine if it's boring for him.
You may not be able to determine that after watching somebody else play, but that's you & not somebody else.
I just did.
Guess you know more of what he likes than he does himself.
Third person games have their own charm. They serve a purpose. The cut scenes also serve a purpose which makes them right.Third person games are wrong in the same sense, because you do not experience yourself in third person in real life.
So, the argument cutscenes are more justified, or more necessary to be static movies in third person games does not hold for me.
(Gamepads are also terribly wrong. Becasue they have no proper option to look around in the virtual world, there is no way to feel connected to it, and this leads to the need to make most games on console third person games.)
But i do not mean all those things are wrong right now. They are necessaey compromises that need to be made for many reasons, and results can be great games.
I only mean those things are oportunities to make progress. We want all things dynamic, to give the player options and free will, and proper immersion.
Character animation is the most constraining and static limitation ther is left in games. We can simulate weather, rigid bodies, vehicles and all this, but we can't do it for characters. There is constant progress, but seems slower than with graphics for example, because it's a harder problem.
So i do not try to argue against cutscenes, and i do not want to eiminate them completely even in the future. What i want to solve on the long run is that we have no real alternatives here - this is wrong for sure and requires work.