Now i could argue early text adventures often had sentences to type in just for one situation, while 'standart' controlls like North and South worked in general. I still prefer to look at cinematics as gradual evolution in games, unlike the invention of something truely new like a new genre.If that actions you are taking are not in settings -> controller -> button mapping; then it's a one off action that doesn't exist anywhere else in the game except specifically for that moment.
But...
... this really nails the true evilIf that actions you are taking are not in settings -> controller -> button mapping;
Personally i like cutsecens. If i'm interested in the story ofc, which rarely is the case but can be fixed.
I also like listening conversations during regular gameplay, like travelling. During shooting is ok too, but often i have issues to follow the conversation because guns are too loud. Reading subtitles then is stressing, and more often than not the volume problem can't be fixed buy turning speaking up and sound effects down.
But smashing a button to escape a monster is just boring. Please let me just watch the cutscene passively instead. I feel like a idiot if i have to do this.
Yes. This is also one major problem i see with robotic ragdolls in games. Even i had proposed this as a potential solution to lift animation restrictions, i also expect this new problem: The more realism we get, the less sufficent are our input devices to let the player control those new options. I'm not even sure if the player chracter should be represented by such a robotic ragdoll, or if the current abstract player controllers feel just better. Maybe new VR controllers can solve those problems...One see Arthur roll the body over pick up the body and go through the pockets; the other is a flat screen menu with quick collection. By seeing all these actions happening, it drives itself towards realism, and further away from a game.
For me that's still very cinematic because of the many dialogs. The definition of 'cinematics' is just too loose. (hehe, maybe because the term does not fit games at all )As of most recent; The Outer Worlds.
Such games are also overwhelming with skill trees and all this stuff in the menus. I perceive this as tedious. I want simple but immersive / impressive games, and Sony does pretty well here. (If only they would add trackball or touchpad for mouse look...)