The golden days of pure experimental gameplay titles are more or less over (PS2 ending/ PC time) and we're into these narrative titles.
True, it's what makes for the most sales and best marketing. When playing the order for the first time at launch i had that feeling, this is where we are heading.
And gameplay, honestly, could be pretty secondary for a lot of people today.
True, dunno the numbers for other platforms, but in one of shifty's posts it shows that about 10% of the PS4 owners atleast like it (10m copies sold/100m user base).
pros and cons. I think we should appreciate the new modern style, but I think we should also recognize that some players are just looking to master video gameplay mechanics; speed run etc. There is variety in modern narrative games, but it's a fraction of what it used to be as far as I can see. Anyone can boot up an older classic title and see the difference in game design. Something as simple as System Shock 2 or Diablo. Or comparing narrative titles; looking at Sierra titles or LucasArts Monkey Island ones; or the excellent space sims like X-Wing and Tie Fighter, Descent Freespace etc.
Older titles were designed to be lean. Everything felt like it had a purpose.
Thank you for explaining this, with your whole post. Can't explain it like that myself, when i try i get all the sony people over me. Mainly play MP games but when i do SP it are mostly Sony exclusives, besides i don't have the patience to play SP more then that.
https://segmentnext.com/2018/04/24/god-of-war-speedruns-are-hours-long-with-cutscenes/
''As you know it’s full of monsters, bosses, mysteries, and cutscenes. But most of the time is taken up by cutscenes.''
No idea if he's lying or not, played 3/4 hours into the game myself and it i got the idea there was quite much of watching. And when you play, the cinematic approach of things is liked by many but not all do.
The game is said to be about 17hours long, how many of those are cutscenes then?
https://games.slashdot.org/story/06/02/02/172213/god-of-war-creator-hates-cutscenes
That must be a joke, dated 2006.