It seems to me that graphical advances are not becoming apparent in most new gamecube games.
PS2 and Xbox are both advancing at a steady rate, making better use of whatever resources they have.
Particularly, the Gamecube's shading capabilities are being largely unused. If it weren't for certain dev's (like out harrow-broken friend) and EAD's high profile efforts, they would still be unused.
Why do games from the average joe developer not impress on the Gamecube? Don't they get code samples and such?
Should Nintendo have included a (G)HLSL ? Why aren't there more skilled or adventurous devs on the gamecube?
This is a worrying trend.
PS2 and Xbox are both advancing at a steady rate, making better use of whatever resources they have.
Particularly, the Gamecube's shading capabilities are being largely unused. If it weren't for certain dev's (like out harrow-broken friend) and EAD's high profile efforts, they would still be unused.
Why do games from the average joe developer not impress on the Gamecube? Don't they get code samples and such?
Should Nintendo have included a (G)HLSL ? Why aren't there more skilled or adventurous devs on the gamecube?
This is a worrying trend.