Doomtrooper
Veteran
I simply pointed out there is a difference with ATA 133.
volt said:IMO all three: CPU, RAM, HD.
Would you imagine that going from 512 to 768 decreased loading time in CoD by 5-8 seconds (which is quite a lot)
Except there isn't any significant difference. You showed a whopping 10-15% difference in burst transfer rates. Burst transfer speeds do not determine the typical speed of most hard drives. It's the sustained read/write speeds that really matter, since the only time you're going to be waiting on your hard drive is when there is a lot of data being transferred.Doomtrooper said:I simply pointed out there is a difference with ATA 133.
Chalnoth said:And regardless, modern OS's frequently make hard drive caches almost obsolete since hard drive information is cached in system RAM anyway.
Under Windows I'd say access time is much more important for most applications. Or did you mean app load times specifically?Chalnoth said:It's the sustained read/write speeds that really matter, since the only time you're going to be waiting on your hard drive is when there is a lot of data being transferred.Doomtrooper said:I simply pointed out there is a difference with ATA 133.
Since most ppl are running Windows anyway that point is mootAnd regardless, modern OS's frequently make hard drive caches almost obsolete since hard drive information is cached in system RAM anyway.
Well, obviously hard drive cache does improve performance somewhat, but its effect is nowhere near as high as that of the ability to actually read data off the disk.Hyp-X said:If the application reads relatively large amounts of data this sectors are the ones that it will require after getting the requested one.
Also because the data is read in different order than it's transferred, buffered transfer speed it also important.
rwolf said:Or maybe system memory is a factor (I have 256MB).
Doomtrooper said:True, but ATA 133 drives are faster than the same drive with a ATA 100 interface, in fact some ATA100/ATA 133 drives perform as good as Serial ATA drives.
I've tested this myself with a utility called 'HDTACH'
Course it did. Windows is such a memory whore that having less than a gig now on an enthusiast machine (or an AV machine, or something along those lines) is silly.volt said:IMO all three: CPU, RAM, HD.
Would you imagine that going from 512 to 768 decreased loading time in CoD by 5-8 seconds (which is quite a lot)
Yes. 256MB is quite small today.ET said:256MB is quite a bare minimum these days. I know that UT seems to eat any memory you throw at it. You might want to consider upgrading to 512MB at least.
Grall said:Minor differences in burst speed is completely irrelevant in the real world. Even big jumps barely register when it's seek time and rotational latency that are the two biggest performance factors (RAM access speed measured in nanoseconds, harddrive access speed in milliseconds; orders of magnitudes in difference), and after that, cache and firmware optimizations.
HDtach's burst speed test is mostly for trivia use, why do you think Storagereview does NOT use it?
*G*
Doomtrooper said:That is not true, as hardrives cache increases burst speed is very important as the cache information is transferred much faster then reading from the disk.
If the program, map, game is 8 megs or smaller it will load faster on a a 8 meg cache drive
but there is a 10 mb/s difference in the ATA 100/ATA 133 formats...and that is what I wanted to point out.
NeoCool said:The amount of RAM you have in your computer is a HUGE signficant imperative playing factor in loading times in games on your computer, along with your CPU, HD, and OS, as well.