Nice and informative article: http://www.gamasutra.com/features/20070425/winterhalter_01.shtml
To a fair number of people Japan is synonymous with games. “…without the Japanese contribution, the games industry might not be around today...†wrote Denis Dyack of Silicon Knights in his foreword on the Chris Kohler’s treatise of the Japanese games industry, “Power Upâ€. Perhaps no one has a better perspective on Japanese game development than those who come from outside of Japan to work in the Japanese side of the industry. We recently interviewed three such “gaikokujin (foreigner) developers.â€
JC Barnett is a pseudonym for an anonymous British national working in Tokyo at an unspecified company. His blog, Japanmanship, covers his perspective on the Japanese game industry as well as cultural observations about Japan. His insight into life, Japanese attitudes towards foreigners, and his strategies for dealing with them (a practice he refers to as “Gamesmanshipâ€) have made him a hit amongst other expatriates in Japan, and his concise and thoughtful evaluations of Japanese work practices in the industry and elsewhere have caught the eye of developers and gaming enthusiasts outside of Japan.
Greg Tavares is a twenty-year industry veteran. He has worked on titles like the original Sid Meier’s Pirates, Wild 9, Crash Team Racing, and Loco Roco. After seven years in Tokyo, he has recently moved back to the United States.
Finally, Dylan Cuthbert made his start in Amiga development in the UK. After catching Nintendo’s eye, he joined Gunpei Yokoi’s team at Nintendo before eventually going on to work on StarFox and put in stints at Sony in the United States and Japan. In 2001, he founded Q-Games in Kyoto and the studio recently revealed 'Pixel Junk', a series of casual titles for the PlayStation 3.