Inane_Dork said:
nAo said:
Of course I'm, tell me why I shouldn't be
Because rendering to LS might not even work, let alone how constricting it makes a previously straightforward task.
This a piece of cake, c'mon it can be worse than coding on the PS2
If it takes as much work as I'm thinking, I would expect you to cut your los
ses and go with the way it's intended to be used.
I don't think it takes as much work as you're thinking, if you can write a split screen multiplayer game you can do this too. Dunno why everytime people read about doing tiled rendering get so much scared.
Jvd said:
However your going to need alot of tiles to make a buffer fit in here and your still starving the spes
Maybe I'm going to starve some SPEs, or maybe I'm not, you can't know in advance.
and your still going to need to use this cache for each and every frame of the scene in your game , thus limiting the power of the cell by having limiting the tasks you need .
No offense Jvd but I'm not sure you're completely grasping what I'm talking about, please can you elaborate how I'm going to limit 'the power of cell'? I mean, it's time to get some detail here.
(and..IT'S NOT A CACHE!)
Not only htat but as demands shift in your engine you may loose that cache to the spe's needing it all for a task that comes up
I may, or I may not, it DEPENDS.
So we have this huge cell which sony tells us "Behold the power of the cell " and the devs are going to use it for t@l and vertex shading ?
I don't care what Sony says, maybe you do, I don't.
C'mon I just made an example of an application that does not need 100% of your local store to run fast.
All of which the gpu can already do just so we can do more fsaa on the image
Emh..I'm not talking about AA at all, now I don't know how did you get this idea.
Yet all your telling me is your going to limit what you can do to make up for a feature that was better designed in another console
What's the problem with that? I'm not here to push Sony or MS agenda, I'm here to discuss about technology.
As I already stated many times on this board I'm very excited about Xenos and I believe it's a much more interesting part. Too bad I'm talking about RSX and CELL in this very moment
Same goes for the tiles you need to send from the rsx . Both will change each and every frame .
What do you mean with 'tiles you need to send from the rsx'? what are you 'sending'?